mentioned this trick in another thread, but then realized that it made more sense as its own topic. not sure how many people are doing something similar to this, but i haven't seen it in my perusal of the forum, so here goes. i'd love to hear about other experiments into this type of thing.
i just levelled up four balance druids with r-a-f, which is tons of fun, and have just started bgs and am loving it. i had developed a trick for locking down multiple adds at once while levelling up, and it's proven to work great in pvp. with this set up i'm able to cc 3-4 targets with one key.
so, first step is getting all the toons to target the same target. obviously, many people use different techniques for this(focus targeting and assisting the leader being the most common i believe). i use a FTL system, but that part isn't important for this trick. assuming your toons all now have the same target...
on my leader, when i hit the '6' key, it will run
/cast Entangling Roots
to entangle his target. my second toon then runs this macro:
/targetenemy
/cast Entangling Roots
then the third runs (the '1' tells it to tab backwards through her target list, same as hitting shift-tab):
/targetenemy 1
/cast Entangling Roots
and the fourth (this is slightly ghetto since you can only have one /target command per macro) runs:
/targetenemy
/castsequence reset=5 ,Entangling Roots
so, when i tap '6' once, if three targets are in 'tab-able' range of all my toons, then all three can get entangled. if i double tap the '6', the second tap causes the last toon to entangle the fourth target, if there is one. basically, he tabs twice and then entangles.
if you had a fifth clone, you could have them run
/targetenemy 1
/castsequence reset=5 ,Entangling Roots
and conceivably tangle five targets at once (they'd have to be bunched up pretty well to all be in range, but this happens a lot in bgs).
one weakness with this system is that i am pretty sure that each toon's list of potential targets (the list that you tab through) is individually computed and not strictly based on location (my cows are generally pretty close to one another) and therefore not always tabbed through in the same order. however, it works great for such a fast move, and at worst doubles up cc casts on some of the targets.
once i hit 70, i'll be adding the same system for cyclone. but really this technique could work for any ability that you'd prefer to spread out, rather than all cast on the same target. for instance, i use it for fairie fire since it doesn't stack. i'm also thinking of trying out the new /targetenemyplayer macro for pvp to avoid targeting snakes and such, but that would skip pets, and keeping pets locked down is often a good idea too.
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