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  1. #1

    Default Death Knight + something else, PVP dual boxing suggestions...

    Hello everyone. I recently (about 2 weeks ago) started dual boxing. I have 2 lvl 50 shamans right now, and I am LOVING IT!!! I have been having some troubles here and there, but time after time I have answered my own questions and figured things out for myself, thanks to this forum, as well as a few other places!

    After I get to 60 (which I hope to have happen before the 26th, I will start lvling a dual moonkin group. This is what I wanted from the start, but being that there are so many shaman resources for dual boxing, and wanted the experience first, I started with them.

    My original goal that I am still going to try for is dual boxing 2 shaman and getting at least a 1600+ arena ranking. I am very doubtful I will acheive this, but it will be fun trying!
    Then my second goal is the moonkin, same goal, 2v2 1600+ ranking...

    But I did something stupid. I started reading about the deathknight. Then all these ideas flooded my silly brain...

    I began to research this question a lot... and found little answers that were satisfactory.

    For pvp, I understand that meleeing is a HUGE issue, as it greatly increases a lot of risks for pvp...

    However, for pvp, what is the best support or dps class to dual box with the Death Knight do you think? Being that they are not out yet, I don't know how much experience everyone has with this idea... But here is what I am thinking:

    Death Knight + Healadin, This is kind of a lame combo, in 2 respects. It is lame because you have 2 plate wearers, and one of which is just a dedicated healer. But also lame in the respect that the paladin is useless for DPS almost. Which can kind of suck a bit. I know back in the day lots of people ran a warrior and healadin to Great amazment in 2v2 arena and did very well for themselves. But I am sure more then a few times, the healadin jumped in to save the day and land the last few blows with or without the warrior still alive.

    Death Knight + Priest, Priests can range DPS, meaning that can be on follow and do some decent damage, and heal when needed. Making them very effective for this team. BUT, they are just so freaking squishy. STill they can have some nice synergy. Also, with the AMAZING levels of different abilitues for CC in pvp, the preist is looking amazing at stun locking entire teams almost.

    Death Knight + Lock, as above, they can do some awesome moving DPS, which can be exciting, and can kill things fast, which is good, but they both really only worry about healing themselves, and not both... Making it pretty difficult if I am facing a team that has 1 or more decent healers in it. Still, the synergy makes this team almost an amazing idea.

    Death Knight + Durid, almost as amazing as priests and locks put to gether, but not as amazing in either aspect as one of them. They are moving DPS, and moving healing. They have more movement healing then priests (instant casting healing and Hots) and a few of there cool and most annoying dps attacks (moonfire spam FTW) are instant cast. Plus, being able to barkskin (or whatever it is) and do AOE indestructably, and/or ninervate sounds pretty sick. They are both tougher then warlocks/priests, and have both things that either class excells at.

    Death Knight + Mage, how much more AOE can you really ask for from 2 different classes in this game? Remember when paladins were called AOEadins... and running one to tank and having a mage aoe behind him was an amazing pvp and pve combo... however, now with Death Knights crazy strongness (2 teir 1 talents that boost them to amazing damage stopping abilities, like adding 10% parry and 35% armour and stun resists) sounds really good. With the mage backing the DK up, games should be quick. But again, It is kinda scary thinking that if the mage (with its paper armour) gets killed fast, then I am SOL. And being that neither class can heal one another (unless they are both undead via the DK abilities) then they are kinda cemented into oblivion before they start.

    Death Knight + Hunter... I don't see what could be good about this combo for dual boxing pvp...
    Death Knight + Rogue... Same as hunter
    Death Knight + Warrior... Same as hunter

    Death Knight + Shaman, Seems kinda cool, however most shaman abilities (besides shocks and a few other ones) have cast times. Which will make you have to keep the deathknight still, and reducing DPS.

    hmm......

    Right now, I am thinking either a durid or priest to aid the death knight in 2v2 arena matches....
    What do you guys think? Undead seems like most needed, to be able to break stun and silence and whatnot effects fast.
    What of those combos will make the strongest team? THey have to be able to do lots of damage, and not be stunningly hard to dual box in pvp. (ie, not 2 hand to hand classes). Like which ones would have the most synergy/survivability rate?

    Take into consideration lvl 80 talent trees and abilities, as these teams will be for lvl 80.

    And don't forget to add any other comments or critisms, as they are often needed!
    -BLockist!

    ps. thanks for reading this really long post!

  2. #2

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    I've been toying with the same idea; a Death Knight + Pocket Healer. At the moment I'm leveling an Enhancement Shaman (melee) and a Resto/Balance Druid. I'm only at lvl 16 and haven't entered a BG yet, so I don't have enough experience to comment on the viability. However I can imagine the instant heals, the CC and the stealth of the Druid will be very effective in PvP. Is a Priest better? I dunno.
    Looking for Multibox Guild on EU servers, Horde side. If you're into PvP it's a definite plus!

    Atogg and Bevara, Shaman and Druid, EU Horde, Jaedenar PvP. Currently lvl 75.

  3. #3

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    Boxing a meele with a pocket healer wont get better then a normal dps+healer.

    Druids rely on moving alot and you want them on follow in stealth with reduced movment speed? I would suggest a shaman or a paladin..
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  4. #4

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    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=136528#pos t136528
    Boxing a meele with a pocket healer wont get better then a normal dps+healer.
    And your point is?

    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=136528#pos t136528
    Druids rely on moving alot and you want them on follow in stealth with reduced movment speed? I would suggest a shaman or a paladin..
    I don't want my Druid in stealth at all times if that was what you meant? I'll just demount, stealth and position her where I want her and then go berserk. I've mostly thought of tactics for BGs, but I imagine it'll working in Arenas aswell.

    Why would you suggest a paladin for PvP? It's melee! I see a Shaman as a good healer (and ranged dps), but why not a Priest instead?
    Looking for Multibox Guild on EU servers, Horde side. If you're into PvP it's a definite plus!

    Atogg and Bevara, Shaman and Druid, EU Horde, Jaedenar PvP. Currently lvl 75.

  5. #5

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    2v2 is going to be, imo, an incredibly frustrating experience to try and multibox. You really don't see too many MBers do 2v2 or 3v3 (seriously, not lose 10 games a week kinda thing) because the real power comes from massive burst damage on focused targets in 5s. The only class right now that can do that is ret pallies (while being immune), so maybe 2 ret pallies will work but who knows at 80.

    Druids were OP pre 3.0 because they could form shift and get away from focus fire, they could cyclone someone, pillar hump, HOT up, innervate, etc. All that is exceedingly difficult if you are multiboxing, while keeping the 2nd toon busy on someone.

    Beyond 2 ret pallies its really hard to think of a 2v2 combo that would not lose most of its games, I run my shamans sometimes in 2v2 and its just laughably sad - one pretty much gets feared/stunlocked/DCd/cycloned/hamstringed/silenced/etc, the other one dies, and its gg.

  6. #6

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    Quote Originally Posted by 'Ajuga',index.php?page=Thread&postID=136549#post13 6549
    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=136528#pos t136528
    Boxing a meele with a pocket healer wont get better then a normal dps+healer.
    And your point is?

    My point is that it will most likley not be effective at all... a 2vs2 combo relie heavy on los'ing atleast when it comes to arena but everything is possible in bgs.

    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=136528#pos t136528
    Druids rely on moving alot and you want them on follow in stealth with reduced movment speed? I would suggest a shaman or a paladin..
    I don't want my Druid in stealth at all times if that was what you meant? I'll just demount, stealth and position her where I want her and then go berserk. I've mostly thought of tactics for BGs, but I imagine it'll working in Arenas aswell.

    Why would you suggest a paladin for PvP? It's melee! I see a Shaman as a good healer (and ranged dps), but why not a Priest instead?
    Have you ever seen a melee healer?

    A priest needs tons of more abilities then a paladin/shaman to heal good while theyr keys to win is also offensive play with Mana burn. Paladins and shamans can take alot more meele beating then a priest and priests are alot weaker vs dispell/purge. A stationary druid is the worst healer by far in this game, while sure if you play against morons its good but a half decent player will go straight for her and belive me a warrior/rogue doesnt use much time to kill a druid who is not in bearform.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  7. #7

    Default

    Well getting back to subject, it is what do you guys think would most compliment a Death Knight for 2v2 arena that can be dual boxed with some degree of success?

    See whoever I choose will most likely be pocket dps/healer, as I will need the deathknight healed, and when not being healed, the extra damage would be nice.

    Now note that in arena, I wont just let one stand there, I will have him on follow that way he will always be near me, and should he need to DoT or Hot or w/e he will always be in range.

    I am starting to think of a pally as a good idea.

    I can see fearing and whatnot being a huge problem. However, There are (or at least were for lvl 70) tons of ways to get around fears and stuns and such.... I am thinking that a healadin would be the strongest companion, yet I am still a little torn between a warlock or durid... Too bad the warlock couldn't heal really well! lol

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