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  1. #1

    Default Pally Tank not as good in 3.0

    Hi all, wonder if you can help me, my Pally Tank used to be able to run in to SM and pull most of the instance in 3 of the different zones however since the patch and new talent points I am getting close to or almost dead by the time I make it back to my group waiting for me near the start... how have you spent your talent points to keep things like it was before, or has it just become a lot harder to pull the while instance in SM?
    Multi-boxing since 6th March 2008

    EU-Nordrassil (Horde)
    1 Paladin (lvl 70) / 1 Priest / 1 Mage / 1 Druid / 1 Shaman
    1....10....20....30...38.40....50....60.....70

  2. #2

    Default

    Not sure what they changed but with aoe caps going up (or being eliminated?) I can pull considerably more with my warlock or priest. Not the whole instance of course, but more than a few rooms

  3. #3

    Default

    I can't really speak all that well to pulling all of SM following the patch but I have noticed my pally being a bit tougher to kill post patch. He's only 66 at the moment but just running around Hellfire I was impressed by the numbers of mobs I could tackle all at once.


    If you'll excuse the length of the following, it's a summary of his talent trees (more or less, I reconstructed it from memory because WoW Armory doesn't have his talents updated):


    Holy (0 points)
    None

    Protection (51 points)

    5/5 Divine Strength
    5/5 Anticipation
    3/3 Improved Righteous Fury
    2/5 Toughness
    2/2 Divine Guardian
    3/3 Improved Devotion Aura
    1/1 Blessing of Sanctuary
    5/5 Reckoning
    2/2 Sacred Duty
    3/5 One-Handed Weapon Specialization
    1/1 Holy Shield
    3/5 Ardent Defender
    3/3 Redoubt
    3/3 Combat Expertise
    3/3 Touched by the Light
    1/1 Avenger's Shield
    2/2 Guarded by the Light
    3/3 Shield of the Templar
    1/1 Hammer of the Righteous

    Retribution (6 points)

    5/5 Deflection
    1/3 Heart of the Crusader



    I think it's just a matter of adjusting to the new Pally mechanics. Using the new Judgement of Light I get back double what I used to using both Seal and Judgement. Popping Holy Shield as often as you can and perhaps using Devotion Aura will definitely keep your mana up and damage down.
    Let me know how that works. I was planning on using my own Pally to start software dual-boxing.



  4. #4

    Default

    I just tanked ZA for the first time this morning and i'd have to disagree. i didn't die a single time and my gear is way lower than what it should be to be tanking in there. killed all the bosses first try.. and i'd never even been past the first 2 bosses. so ya paly tanks rock now, not to mention my dps was insane in there. i was like number 4, beating a shaman and a mage.

    i put all 61 points into prot
    Doostinator, Keirapalmer, Doostina
    Dustinator, Abbynormally, Doostinia
    Dustinpalmer, Dustintalon, Darko, Debbynormall, Abbynormal
    Doostin, Debbynormal
    Delanorra, Delanora

  5. #5

    Default

    Did they not make all bosses hit less and have less health point for everythign above Karazhan? And I know Pally tanks have also imrpoved for single or even a few mobs at the same time however I still not managed to pull the whole instance in SM, guess just have to get used to pulling half and hlaf again until I work out or someone points out if I am missing a trick as I feel like I managed to forget to do something with the talent points or even spells that I now need to use.
    Multi-boxing since 6th March 2008

    EU-Nordrassil (Horde)
    1 Paladin (lvl 70) / 1 Priest / 1 Mage / 1 Druid / 1 Shaman
    1....10....20....30...38.40....50....60.....70

  6. #6

    Default

    I assume you're boosting in SM? DId you not forget to spec Pursuit of Justice? That was the talent that made all the difference for me when I was boosting in SM. Getting ahead of the mobs while running back was a great advantage!

  7. #7

    Default

    Quote Originally Posted by 'Supercod',index.php?page=Thread&postID=136003#pos t136003
    Did they not make all bosses hit less and have less health point for everythign above Karazhan? And I know Pally tanks have also imrpoved for single or even a few mobs at the same time however I still not managed to pull the whole instance in SM, guess just have to get used to pulling half and hlaf again until I work out or someone points out if I am missing a trick as I feel like I managed to forget to do something with the talent points or even spells that I now need to use.
    All level 70 dungeons including Khara were nerfed by significantly reducing health points and melee damage of all mobs (bosses and trash).
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  8. #8

    Default

    I've trown my shield away and started tanking with a 2 handed sword So for me it feels like the other way round.
    healatankadpsadin + 3 shamans + mage ... pwn

  9. #9

    Default

    Quote Originally Posted by 'Notes',index.php?page=Thread&postID=136021#post13 6021
    I've trown my shield away and started tanking with a 2 handed sword So for me it feels like the other way round.
    Yeah I actually specced ret for fun and had a go at boosting my lowbies in SM the other day. With 15% extra run speed I had no problems pulling, renewed my mana with every Judgement crit, crazy ret aura dmg and free Flash of Light heals to keep hp up. Insane boosting potential and with my boostees being 4 specced healers ret is the new tanking spec IMO

  10. #10

    Default

    heh, I hear you, we did a regular Ramps group, no healer, no tank, 2 ret pallys. (was 3, but 1 left 1/2 way through)

    A couple deaths, 1 wipe in the begining but no one died on the bosses.



    Also, does the Imp Devo aura affect judgement of light?
    Stormreaver, Horde

    1 Druid - 4 Shamans
    1 Pally - 4 locks

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