Totem of Wrath - Stacks.. +15% crit/hit to whole group. Very nice! With that, plus talents, plus gear, my lightning spells have a ~41% crit rate.

Wrath of Air - No

Healing Stream - Yes

Mana Totems - No

Tremor, Poison, Disease.. they all let out a pulse every few seconds, so in that sense they 'stack'. Drop 5 poison cure totems, and you're curing 5 poisons every 2 seconds. Not like that's very usefull though..

Tremor's own when they are cascaded.. ie, cast in a rotation so that ONE of them is pulsing every second. Normally they pulse every 4 secs I believe, so a single tremor isn't 100% reliable, it could take up to 4 seconds to clear a fear, and by then you may have run out of range. 5 of them cast in sequence one after another means you're getting a fear clear every <1 sec.




Stoneskin - no stack..


str/agility/windfury/resists - no


Grounding - Uber! I usually have 4 groundings and 1 wrath of air up. Lot of spell protection.. Stops all single target ranged spells pretty much. Warlock fear, poly, nukes, dots, it soaks it all up.



Heroism/Bloodlust, does't stack, but I have FIVE cooldowns.. It's up whenever I need a little extra ooomph



5 shamans can build up a fortress of totems pretty much..

Typical layout for me is:

3 healing
1 mana
1 poison cleanse
4 grounding
1 wrath of air
3 tremor
1 earthbind
1 stoneskin
5 totem of wrath


Stoneclaw Totem - Generally, pretty useless.. for a solo shaman. The way I play 5 shamans however, it's pretty nice in PVE actually, I even have the talent to give them some more HP heh. They aren't going to tank anything for very long, BUT, they can hold off 2, 3, 4 mobs for 2-3 rounds of combat.. which with 5 elemental shaman going all out burst, is enough time to do a ton of damage and drop a couple of em.

Earthbind - Has like a 15 second cooldown.. with multiple shaman, you can leave a trail of these behind you as you run, continuously. As long as I have a relatively straight path to run in, I can kite any number of mobs doing this. Chain lightning, run away, (droping snare totems the whole time), turn around chain lightning again when cooldown up, repeat until they're all dead.

If you arrange shaman in a formation spread out, and drop earthbinds you can setup a huge AoE snare, and potentially kite a train of mobs in a circle forever...



And don't forget earth and fire elementals. Each has a 20 minute cooldown, but the cooldowns are seperate, so you can pop an elemental x 5 every 10 minutes. Very very usefull..


oh and 5 reincarnations =


I can melee no problem. It's pointless though unless I'm OOM, don't do much damage with it, much better off nuking.







In PVP yeah the biggest weakness is not having a spammable AoE like mages have, and having to face targets to nuke them. When people zerg you and get up in your face, it can suck.