Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=135866#p ost135866
Ok lets assume that plain vinilla IS is ligit, why allow hooks into it that lets it be quesionable. No one can hook into WinEQ2 so WinEQ2 is ALWAYS ligit. Sell clickboxer as a standalone by combining its code into whatever IS code is needed to run then stripping out the IS stuff that allows hooks. I think the model you used with WinEQ2 is the best.
The point of Inner Space is that it is an open platform, for any type of in-game development. This means that people developing applications like keyclone, like octopus, like clickboxer, like X-Fire for that matter, features like Picture-in-Picture and so on, can use a common platform and not have to worry about developing the inner architecture. It means that developing those applications does not take an immense amount of skill, thus the demonstration of ClickBoxer, a complete application in itself that can be incredibly useful. It means that in due time, there will be dozens of new applications like these, that can be used together in Inner Space, along with a bunch of other tools (such as the Ventrilo interface I mentioned).

However, the next generation of WinEQ 2, called Cerberus, is in development. It will provide all of the features people are talking about here between my products and others, and will only include Lavish-developed features (cannot be extended, as with WinEQ 2, and this will include improved PIP, tiling, key distribution in any fashion, support for other input devices, a Ventrilo interface, and lots of others). That is both good and bad, because the feature set will rely entirely on me, and there will undoubtedly be a host of features created by Inner Space users that will not make it into Cerberus simply for that fact. But, it will serve to allay fear of banning for some of the population. At some point soon I will have other more interesting news.