Well I just started using Macaroon (from dominos) and its looking great.

Im not using the advanced stuff myself but to clear up some confusion just think of bar in which you set the targeting for as rewriting your macros to put the targeting of the bar into the macro you drop into it.

So you basically write macros without targets and then drop them into whatever bar (which has targeting set for it) and the macro gets auto-rewritten to match that bar.

So you write a macro "/cast nuke"

If you have two bars, one which the target is focus and one which the target is assist leader you drop this same macro into each bar and it writes the target line for you depending on which bar it is.

Then you can have many diffent targeting bars, which can fade in and out as needed if you wish. If your leader is alive you might have the assist leader bar be visable and the others faded. If the leader dies you can have a bar pop up which has "/assist toon2" as its target (you can customize the targets as you wish). I think you can fade them in and out like that, not sure.

This saves a lot of time in writing macros as you just need to change the "/cast nuke" to "/cast other nuke" and you dont have to rewite every individual macro (I dont think you have to redrop them into bars but maybe you do). Basically once you set up your bars you never have to put in targeting infomations with macros.

Obviously you can do a lot and with the ability to save profiles you dont have to write stuff for each toon.

All and all better then dominos ...

I'm Sam DeathWalker and I approve of this Product.


Ok you make a bar with this targeting stuffs:

/target [target=toona,nodead]; [target=toonb,nodead]; [target=toonc,nodead]; [target=toond,nodead]; [target=toone,nodead]
/assist

And you won't have to retype that all the time, and you have a single bar where if your "mainbrain" leader dies you can go to the next alive as the targeter.


Here is modifier for using right click to cast on urself:


button:1/2/.../5/<virtual click>
Similar to [modifier], [button] allows your macro to respond differently based on which mouse button is being used to activate the macro. Button numbers 1-5 correspond to left, right, middle, button 4, and button 5. If your macro is activated by a keybinding, [button:1] will always be true. As an example, here is the macro I use for mounting:

#show Swift Green Mechanostrider
/userandom [nobutton:2, flyable, nomounted] Ebon Gryphon; [nomounted] Black Battlestrider, Swift Green Mechanostrider
/dismount [noflying] [button:2]
Behavior when not mounted: left-clicking will pick Ebon Gryphon if it can be used (flyable), otherwise it will randomly pick the Black Battlestrider or the Swift Green Mechanostrider. Right-clicking will always pick one of the mechachickens.

like this:

/Target toona
/cast [button:2, target=player] [] Healing Wave

Point being you can make a bar that lets you right click on things to cast them onyourself, otherwise they use the target or assist you have set.


Put them together you have a heal button that will Heal your main (or 2nd if he dead) (or 3rd if first two dead, or yourself if all 3 others is dead) if you click on it or heal yourself if you right click on it!


/target [target=toona,nodead]; [target=toonb,nodead]; [target=toonc,nodead]; [target=player]
/cast [button:2, target=player] [] Healing Wave