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Thread: Macaroon

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  1. #1

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    I gatta agree, I love that the author has found us here.

    I am still stumped. I also have read through everything including all the comments from others who say that everything is working great and they love it. I must be really slow. I spent over 4 hours on it today trying to make a simple paged bar that changes when I change shapes and Cannot get the bar to change pages when I shapeshift. I know that I am just missing some simple step and its driving me nutty. I love the potential of this mod. Please create a Macaroon for dummies(or stupid asses in my case).
    I downloaded the newest update tonight and messed around with setting the bars "target" again. It still does the same thing. If I set the bars target to focus, that bar (or spells loaded in it) does not even show up on the interface until you have a focus set. Spells cast from that bar still do not automatically cast on the focus though, I get the glowy hand icon just as if it were a normal bar. Is that the intention? The whole functionality of the "target" function is to hide that bar from the interface until a focus is set or a mouseover occurs or whatever? Thats cool and all but I guess I don't see how that really helps a mboxer since we are not looking at the slaves interface that much. I guess what I was hoping it to do was autocast those spells on my focus,mouseover,targettarget..whatever without having to add all those conditions into the bar as a macro, thus making solo play a bit easier to set up.

  2. #2

    Default

    Stupid people don't multi-box 8)

    Before I go into specific answers, I will say this. If you used another actionbar addon, just know Macaroon (and Trinity) works differently. Bartender/Bongos/Dominos all use a system of minimal frames. That means, if you have a bar that is 12 buttons long and you set up paging, when you page, the buttons do not actually change to new buttons. The contents of the button gets updated with new info but the buttons are still the same "physical" buttons that were there before the paging. This is why in all states, the bar always has to be the same length.

    Macaroon employs a system of independent, unique frames for each button in each state. This allows for great flexibility. What this means is that setting up bars requires each state to have the user add buttons to it. If you add buttons to page 1 of a paged bar, page 2-6 are still needing buttons. A bit more configuration, but it allows each button to hold its own unique data. One great flexibility with this that some users use is the ability to have different binds in each state. Lets say on page 1 button one has a bind of "1". Well, with all other action bars, each page 2-6 will have a bind of "1" for the first button. In Macaroon, on page 2 you could have a bind of CTRL-F1 on button 1 if you wanted to.

    That being said, terminology is a bit more precise. Other bar addons refer to paging in a generic sense. Everything is part of the paging system. Macaroon is more literal than that. Paging in wow is really only the bars 1-6 on the default UI. But they are not stance "pages". The stance system is independent of the paging system. Other bar addons kinda merge it all together, because it indeed makes it easier to understand. However, with great flexibility comes great configuration So, if you want to set up a stance class (Druid, Warrior, Rogue) you have to enable "Stance" on a bar. This will then give you a "state" for each form/stance that class knows. To cycle through each "state", you merely left-click the bar and it will cycle through them. And as you cycle through them, you set them up, adding buttons. I hope that makes things a bit clearer.

    Now, another thing that has to be understood is the nature of the buttons. Buttons can either be action ID-based or not. Action ID's are what the default UI uses to store the contents of the button on the server. Typically, most other bar addons also use these action ID's. When two buttons share the same action ID, their contents will mirror each other. Macaroon has a different button type - the macro button - this button type does not use action ID's but instead stores data about it's contents in it's own table locally (again why each button is independent in each state). This is what makes it possible to have an unlimited number of them. Due to server database storage reasons, Blizzard only allots 120 ID's for action buttons.

    Now, a button that is action ID-based can take it's targeting from it's parent bar. If you set a button to type "action" (Macaroon still supports action buttons) then setting a bar's target will also tell that button which target to cast on. Macros, on the other hand, only get their targeting info from the macro code itself. They do not, and cannot, look at their parent frame and get targeting info directly, at the time of execution. This fact is important as all buttons created in Macaroon are type "macro" by default. That is why some targeting settings don't seem to work, because the macro did not get written with the data expected. Now, when you drag a spell from the spell book to a macro-type button, Macaroon auto-writes macros for you on that button based on the current settings. If you change settings after that, the spell had to be re-dropped onto the button or you have to manually open up the macro and edit it.

    Now, macro editing is what this addon is all about. If you did not figure it out yet, to edit a macro you need to go into button edit mode. /mac edit or alt-click the minimap button. Once in that mode, each button will display the current type they are set to. If you right-click on a button while in this mode, a small editor for that button type will pop open. For macros, a macro editor not dissimilar to the Blizzard one opens up. There, you can see how Macaroon auto-wrote the macro for you. You can at this point adjust it to your needs. In the case of targeting, if you set a bar to target say "focus", you will have to add the [target=focus] macro command to it. That way the macro will target the correct target. Now if this button were a action button, it will get it's targeting info from the bar's target. A bar's target feature also serves to hide/show that bar based on unit existence, targeting is not it's only purpose.

    I hope this clears up some mystery. Once you get the hang of it, you will begin to see the flexibility Macaroon offers :thumbsup:

    -Maul
    Buy Maul a Coke!

    I want to fix the bug and/or add the feature you requested...but I am sooooo sleeeeeepy...

    /yawnstretch

  3. #3

  4. #4

    Default Macaroon Problems

    Hey maul,

    You told Metapocolypse that you could not add spells/ combat arts into the newly made bars well it was in "edit mode". Once you're done configuring your bars, how do you make it so that you can simply drag and click spells into the bars?

  5. #5

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    Quote Originally Posted by 'Tehtsuo',index.php?page=Thread&postID=135371#post 135371
    I love this addon! :love:
    Thanks!
    Buy Maul a Coke!

    I want to fix the bug and/or add the feature you requested...but I am sooooo sleeeeeepy...

    /yawnstretch

  6. #6

    Default RE: Macaroon Problems

    Quote Originally Posted by 'spartonianavp',index.php?page=Thread&postID=13537 4#post135374
    Hey maul,

    You told Metapocolypse that you could not add spells/ combat arts into the newly made bars well it was in "edit mode". Once you're done configuring your bars, how do you make it so that you can simply drag and click spells into the bars?
    Soon, I hope, the act of dragging a spell will hide all such config frames. I had this feature in Trinity, just have not gotten to it in Macaroon. You have to left-click on a bar to manually cycle states then turn off config mode to add spells, then turn it back on to continue...not ideal, I know, but I am not leaving it that way... :thumbup:
    Buy Maul a Coke!

    I want to fix the bug and/or add the feature you requested...but I am sooooo sleeeeeepy...

    /yawnstretch

  7. #7

    Default

    thank you very much for making an appearance on these forums. i've tried playing with macaroon on tuesday but with all the other addons breaking, relogging to see if things work, etc etc etc, i simply had little time to configure macaroon. i will be spending an hour or two (hopefully less) to configure all my buttons for basically all my toons... and their stances! hehe. just nice to know i can go to the source, pun intended, if i had problems or questions. peace.

  8. #8

    Default

    Thanks for showing up Macaroon, so I can thank you for Trinity and now Macaroon. Great job!
    brainie pala 80 - blastcast shaman 80 - deadcast shaman 80 - swientie holy priest 80 - magrin mage 80 -- Aggramar EU

  9. #9

    Default

    Hi Maul, welcome to the forums. I really love Macaroone (especially, that you can copy it between toons :-)
    One thing I find annoying: Is there a way to display the button editor/macro editor in the center of the screen, or make it draggable/resizable? I have a big screen and my bars sit in the lower left...

  10. #10

    Default

    with great flexibility comes great configuration
    LOL!

    Thanks for this mod. I've come from using bongos (I was too lazy to reconfigure everything) and I'm really liking Macaroon so far.
    It took a little getting used to with the mouse-wheel, but now it seems faster to set up using this method.

    Keep up the great work!
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

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