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  1. #1

    Default DeathKnight Caster?

    I have a question, is it possible for you to have a 4 character deathknight team act like a caster team, do they have enough spells to function as a caster character, and not swing their big sword?
    Has anyone entertained the idea, i mean the reason why I ask is that, melee is harder to pull of multiboxing

    I think with Ice spells they might be able to, but thats all I could obtain from the talent tree, I never played one, thats why I ask.

  2. #2

    Default

    I don't think so. Most of their DoTs and abilities are applied on a swing. They are a true melee class. You would really be gimping them trying to play them as a caster.

    The best way to think of them is as a melee Warlock. Warlocks cast spells to put DoTs on, Death Knights hit things to put DoTs on.

  3. #3

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    I fully agree with you, I am playing a Death Knight right now and discovered, that the DK indeed is a melee class with extremely limited ranged abilities. DKs have a Rune Power bar, which acts just like the Rage bar of a Warrior. In order to use spells and abilities, you have to have either a one-hand or a two-hand weapon equipped. The only ranged spells/abilities are Death Grip, Death Coil, Icy Touch, Dark Command, Chains of Ice, Strangulate, Death and Decay, Death Pact.
    Check out my screen shots in this forum: From the beta





  4. #4

    Default

    I'll have to echo what has been said so far. I'm going to play a Death Knight as an AoE tank (since the kind folks at Blizzcon confirmed today that you should be able to do that). I'm leveling right now, via RaF, a pally with four shadow priests. When they hit 60, I'm going to dump the pally (I'm not liking how it's working out so far anyway) and replace it with an Unholy Death Knight. I multiboxed Death Knights in the beta, and it just didn't go well. It wasn't a lot of fun, but it was efficient killing. The problem is that they pack such a melee punch that it wasn't any effort to kill anything.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  5. #5

    Default

    Well, I just love the DK class, especially, when you are able to fight like five or six mobs at the same time and still, with your abilities, that is, can heal you...
    I am most likely, just like in the beta, going unholy spec again, when I get the chance

  6. #6

    Default

    So its a no go for the caster team, now you guys brought it up that they are deadly at melee, and that they kill too fast, is that such a problem?

    Here is the final question:

    Do you guys think that a 4man Deathknight team can be viable PVE (granted you figure out how to work out the distance/positioning and the annoyances of melee multiboxing). Or is it just stupid to set up a team like that?

  7. #7

    Default

    Melee is tough to deal with period, yet people still play rogues (which can be even harder IMO then warriors). If you can deal with positioning issues I think a DK team would be pretty bad ass. Nothing says you can't try it and see how you like it.

    If nothing else I would recommend EVERYONE to play a DK through at least their starting area quests, that is the best quest chain in the game period, hands down, it is awesome.

  8. #8

    Default

    Quote Originally Posted by 'Caspian',index.php?page=Thread&postID=133285#post 133285
    If nothing else I would recommend EVERYONE to play a DK through at least their starting area quests, that is the best quest chain in the game period, hands down, it is awesome.
    Hi, I'm Basilikos and I approve this message.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  9. #9

    Default

    [quote='Basilikos',index.php?page=Thread&postID=133 290#post133290]
    [quote='Caspian',index.php?page=Thread&postID=13328 5#post133285]If nothing else I would recommend EVERYONE to play a DK through at least their starting area quests, that is the best quest chain in the game period, hands down, it is awesome.[/quote]

    Hi, I'm Basilikos and I approve this message.[/quote][font='Comic Sans MS, sans-serif']Ditto.[/font] (But I'm NOT Basilikos, though :P)

    The starting quests for DKs are just awesome!

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