Quote Originally Posted by 'ZorbaTheGeek',index.php?page=Thread&postID=132896 #post132896
Round robin does not work well with a leaderless system as Keyclone does not keep track of which client you are focused on. The way to do this is using macro round robins within the game.

ToonA:
Code:
/target {your normal FTL target macro goes here}
/castsequence reset=120 healing wave,,,,
/targetlasttarget
ToonB:
Code:
/target {your normal FTL target macro goes here}
/castsequence reset=120 ,healing wave,,,
/targetlasttarget
ToonC:
Code:
/target {your normal FTL target macro goes here}
/castsequence reset=120 ,,healing wave,,
/targetlasttarget
And so on.. The reset is in there so should your macros get out of sync (which will happen from time to time when a keystoke is lost) they will restart from the beginning after 2 minutes. Obviously the above are set to heal the current master, you'll need to add the [target=targettargettarget] into the castsequence line or whatever it is you're using.
Ok, that looks like what I am after. Just a quick question as I am very new at this.

Currently in the FTL system you typically bind a spell to a key on all of the characters, but this is only ever used when that character is the master. If you press the key related to that spell on the master the macro is not called, it is only called on the slaves via a keymap translation? If the round robin is in the macro in game, how does this work if the master is typically not using the macro for the spell?

So in this instance I have healing wave bound to 5. This gets mapped into various combinations of “alt-ctrl-shift-#” on all characters that are not the current master.

How should the setup for this work?

And thank you for your help so far.