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  1. #1

    Default RAF Team 1 getting close, what next?

    So, after some trial and error my first RAF team is nearing lvl 60.

    The Hunters were really fun, and fairly easy to level with.

    The only mistake I made was to travel too much.

    They're currently lvl 52 with about 1 day 13 hours played.

    So I've been starting up some other teams, and must say I'm kinda in doubt as to what the next team will be.



    Any tips, advice?



    Cheers J
    [align=center]EU - Hellscream:

    Danielke - Magalie (Hunters): lvl 52[/align]

    [align=center]Iruj - Ylsel (Shaman): lvl 6 [/align]

    [align=center]Fulder - Dully (Mage): lvl 12[/align]

  2. #2

    Default

    My 5xShaman team was great fun and made me learn a lot all the way to 60.

    Now I am having a blast (literally) with my 5xMage team. Arcane Explosion AOE farming is great. They are closing to 50, moving fast (to my standard, I already have about 3 days played I think, I am very inefficient in terms of pure levelling).

    Next in line is 5xHunter, they are around level 30, and indeed great fun.

    If I still have RAF time, I will probably go for 5xPriest, or 5xDruid.

    All these teams will be mixted into new groups (together with my existing level 70 characters) when my RAF period ends.

  3. #3

    Default

    If you haven't done shamans, I'd go for it. It's a lot of fun. Personally, I'd do 4 shamans and a druid, just for that end game tanking ability.

    Also, they suck until about level 30 imo, but 5 warlocks are freaking awesome! Level 1 demo with VW talents, 1 demo with the Imp talents and the others affliction. Use sucubus on the other 3 once you get her.

    My next team might be 4 mages and 1 other. I haven't decided paladin, or maybe just plain warrior and go 'hardcore' with no healing. I won't be able to do instances, but it should still be fun.
    Stormreaver, Horde

    1 Druid - 4 Shamans
    1 Pally - 4 locks

  4. #4

    Default

    I got my 5x undead rogue team to 59 today, but they were basically powerleveled/ gifted so I have no real experience with them yet. Heck, they didn't even know stealth till this morning, lol.

    I'm making them all shadowstep to get them all in melee range (probably a 7/0/44 spec for now). I figure if I go 1X garrote for silence, 1X cheapshot to stun anyone that doesnt need to be silenced, and then 3X ambush, that most things will be dead quickly. Finish with 5x rupture or eviscerate. Maybe another macro for warrs/ pallies thats 5X garrote for openers.
    Alliance_______________Jogo Comigo________________Horde
    Wildhammer___________________________________Ticho ndrius
    Dwarf paladins - 70____________________________Undead rogues - 70
    Gnome warlox - 70______________________________Undead DKs - 65
    Dranei shamans - 62___________________________Blood Elf warlox - 30
    Gnome mages - 66_____________________________Tauren druids - 61
    Night Elf druids - 60
    70 huntards on other 5 accounts, dunno if i wanna spnd the $ to bringem over >.<

  5. #5

    Default

    My Shaman/Paladin is at 56 now. They are a blast to play, and work well together

    Right now I am doing Retribution for my pally, and Enchantment for my shaman. Between the totems, and auras they buff each other very well. Usually I just drop Windfury, but if there are several mobs I can pull to one location I usually drop the Strength totem, and the Mana totem. I find that mana can be a bit of a problem, but if you keep Blessing of Wisdom on both you are fine. If mana is still an issue, slow down your casting a bit, use Seal of Wisdom, and Shamanistic Rage. This will bring you right back. Both characters have a rez, which is awesome. Shaman has wipe recovery (I guess pally does too, I just never use).

    I think the toughest thing is playing two melee characters. Typically my shaman is following my paladin, so if you run through the mob the shaman will start attacking. This is nice because it give the pally a chance to gain agro. I try to keep agro on my pally, then heal with my shaman as needed. I also have bound my paladin to WASD, and my shaman to my arrow keys. This way I can reposition each individually during a fight if needed.

    Let me know if you have any questions about setup, I'd be glad to help.
    Escudo - Paladin -- Shamlet - Shaman
    Kel'Thuzad -- Alliance Side
    0-----10-----20-----30-----40-----50-----60-----70-----80
    [/color]

  6. #6

    Default

    all are fun to play

    so far

    PVE
    4 shammy
    4 locks
    4 paldins
    4 druids
    4 priests

    PVP
    4 mages
    4 druids
    4 shammy
    4 paldins

    yes to many 4s but fun fun


  7. #7

    Default

    Quote Originally Posted by 'Aethon',index.php?page=Thread&postID=131947#post1 31947
    If you haven't done shamans, I'd go for it. It's a lot of fun. Personally, I'd do 4 shamans and a druid, just for that end game tanking ability.

    Also, they suck until about level 30 imo, but 5 warlocks are freaking awesome! Level 1 demo with VW talents, 1 demo with the Imp talents and the others affliction. Use sucubus on the other 3 once you get her.
    For locks, go all demo, have one with the void out, the rest imps. Without talents in imp void, he's not gonna hold aggro for crap, but it doesn't matter. I usually send pets, dot up one mob and target his neighbor, A shadowbolt volley followed by a shadowburn and both will die at the same time. Running with a shadowpriest too, who just dots and mindflays target one, so I never ever really stop. I have a 61 lock I'll group with them in Outlands, will probably try all Demonologists too, 4 Felgaurds just cleaving the hell out of a bunch of dotted mobs, omfg just sounds fun as hell.

    Second on the Shammies too, it's the best multibox grouping for a reason.

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