Close
Showing results 1 to 4 of 4
  1. #1

    Default And were back Muahahhaha!

    Good NEWS!

    " Upcoming Shaman Changes



    Quote from: Ghostcrawler (Source)
    • Tidal Waves -- Riptide now also procs this effect.
    • Riptide -- We're going to increase the initial healing component.
    • Storm Reach -- now called “Elemental Reach” and includes Lava Burst.
    • Improved Fire Nova Totem - Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
    • Thunderstorm -- We will probably boost the mana return to 8% of total mana. That seems more in line with similar effects. We talked a lot about buffing its damage, but decided that may not be a good idea. With its short range, it isn't a great rotational spell for a raiding Elemental shamans, and making you run up to hit a boss and run back is giving up a lot of cast time. Instead we're going to try to keep the damage and knockback more situational (in PvP it will get used a lot) and make the mana return the big PvE raiding focus.
    • Maelstrom Weapon -- We have a concern that the proc per minute frequency is too often. According to our numbers, it's balanced for a two-handed weapon and a bit generous for a dual-wielder. However, this would be a nerf to Enhancement dps overall that we'd have to make up elsewhere, and it seems to be a fun change shamans are enjoying. So we're going to let this ride for now. It's something to keep an eye on, but we aren't going to change it yet.
    • Lava Burst and Lightning Bolt -- And now for a few words on Elemental damage. One of the things we were trying to do to make Elemental dps more interesting was to have a Lava Burst + Flameshock variant. We also themed some new deep talents to support this play style. The problem is that lightning still seems to do more damage than fire, which in turn makes the new talents feel lame because they benefit fire and not lightning.

    Now we think that Lava Burst is doing appropriate damage for its cost and if anything Lightning Bolt and Chain Lightning are a little too good. (Remember they benefit from Curse of the Elements and similar spells now.) However, nerfing lightning would make it harder to level as well as making 3.0.2 kind of brutal for Elemental shamans, since Lava Burst is level 75. Hurting lightning would feel like a flat out nerf, and even though you'd partially make up for it at higher level, overall we think this would feel, um, yucky. So no big changes to lightning spells.

    We talked a lot about just buffing Lava Burst and a deep fire-based talent or two. This will make Lava Burst too good on paper, but it might work out okay in the game itself. We'll just have to see. We aren't 100% sold on this course of action, so I'll update when we decide for sure.

    Once again, these decisions were the consensus of our design team, so please don't give me the credit. In fact, if there are any changes you specifically don't like -- those I had nothing to do with
    "
    LOL

    There is also a reply on this post to explain these changes furthermore.

    Quote from: Ghostcrawler (Source)
    If I understand your question correctly, the coefficients on beta are the "real" coefficients. My comment was that we won't nerf those back down to make Lava Burst more attractive.

    When I said Lightning Bolt may be too good, I meant that for its mana cost and compared to other spells, it gives you a lot of damage. When you're designing spells, you can't just keep buffing everything all the time or you end up with rampant inflation. If things are too low, you buff them and if they are too high you nerf them. (It's awesome that those two verbs do so much work in game design discussions.)

    So when comparing Lava Burst to Lightning Bolt, our initial answer was not to buff Lava Burst. Lightning Bolt was already a little high when you consider all the talents that affect it and more buffs that now exist that didn't in BC (CoE for one). Buffing Lava Burst would just give shamans two spells that provide too much damage per unit mana. But in this case, that is still the route we want to take for the reasons I tried to explain above. Nerfing LB to match Lava Burst would have been fair on paper, but sucky in the game. Balancing everything with a formula and budget can get you a long way but you also need to know when to put them aside. The risk is that Elemental *might* be too good. But we'll take that chance for now.

    We think we have Elemental's dps to a pretty good point now. There are some classes that are doing too much dps in your beta build, which may be one of the reason you feel low. But in our tests, Elemental is above the tanks and healers and on par with everyone who isn't broken.

  2. #2

    Default

    to bad Heroism/Bloodlust is still nerfed.

  3. #3

    Default

    Yep. Though, I've been trying to get through heroics without relying on heroism as much as I used to. It's doable.
    Torrla & the Torr'etts - Torrta, Torrba, Torrma, Thorra- Inspiring Presence - Thanks to RAF, presenting Moppsy & Floppsy now performing with the Amazing Torr'etts

  4. #4
    Member valkry's Avatar
    Join Date
    Sep 2008
    Location
    Port Hedland, Australia
    Posts
    2009

    Default

    "But in our tests, Elemental is above the tanks and healers..."

    Umm, well I should definately hope so, cos being out dpsed by a tank is not fun at all.

    I hate how we are being nerfed/limited because of CoE and the moonkin buff. It's all well and good if we are grouped with one, and for locks/moonkins it's alright for them solo cos they still get that buff, but solo play for us becomes lame then...GG. As someone said before, this is the opposite of what Blizzard is trying to achieve, it is now NECESSARY for elemental shammies to have a moonkin or lock with them to do equal dps. I thought blizz was making it so this wouldn't be the case with any class.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


Similar Threads

  1. want my WoW back
    By g232t in forum General WoW Discussion
    Replies: 7
    Last Post: 01-20-2009, 10:12 PM
  2. Back after being gone a while.
    By Starbuck_Jones in forum General WoW Discussion
    Replies: 2
    Last Post: 11-25-2008, 12:00 AM
  3. WoW to WAR and back again
    By Alienenduro in forum Off-Topic
    Replies: 25
    Last Post: 11-09-2008, 11:19 PM
  4. So I went afk in Org and came back to this....
    By southeastbeast in forum Screenshots and Digital Art
    Replies: 2
    Last Post: 11-04-2008, 02:19 AM
  5. A few from back in the day.
    By ChaoticMonk in forum Screenshots and Digital Art
    Replies: 1
    Last Post: 09-11-2008, 01:36 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •