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  1. #1

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    Quote Originally Posted by 'asonimie',index.php?page=Thread&postID=133229#pos t133229


    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=132957#post1 32957



    Quote Originally Posted by 'gobtol',index.php?page=Thread&postID=131949#post1 31949
    The Shaman GCD is 1.5 seconds, but totems are on a 1 second GCD. It sounds like you're suggesting dropping 4 or 5 tremor totems at one time. The problem with this is that they would all pulse at the same time, and therefore wouldn't be much more effective than one single totem. Since they pulse once every 3 seconds, most people drop 3 totems at one second intervals, then an earthbind or something. I use my big totem macro for tremor totems, but I also have them on a separate key for when my totems are being targeted.
    Thats the exact opposite of what I'm saying. The tremor totem pulse is 2s. If you're dropping all of them in 4 or 5 seconds, you're wasting valuable seconds of not being able to control fear. Ideally however many tremors you have should be staggered so that they all land evenly spaced within 2s or so. This way the pulses are every .4 seconds. If you're dropping 4 in 4s, your pulses are once every second. Thats extra time for your clones to run away further before a tremor totem pulses, or maybe even get completely out of range of the totems.

    This is why I have a separate cast sequence just for tremor totems, the FIRST thing I do in pvp, even if its not a fearing class, is stagger 5 tremor totems approximately every 0.4s. This way if their friend comes to help that CAN fear, I already have the tremors down.

    With a "master castsequence" this is effectly impossible, and if you have a separate macro for important totems like tremor/grounding anyway, you might as well just keep them all separate.

    The difference between using a giant cast sequence for totems for pvp and separate macros for each type of totem, is the same as using the keyboard to turn instead of the mouse. It WILL make you much less effective.
    To each his own. IMO taking 5-8 seconds to achieve a .4 sec pulse interval is a death sentence. All 20 totems of mine are down within 3-4 seconds and I'm blasting, .5 sec pulse vs 1 sec pulse is trivial compared to 3-4 seconds of blasting away.
    Last off-topic post before I'm done in this thread. I have no idea where you came up with 5-8 seconds to drop a .4sec pulse interval grounding totems. I think you're bad at math and therefore you're making up numbers to try to convince us your way is not inferior in PvP.

    Hint: .4s per tremor totem x 5 = 2 seconds. The FASTEST you could possibly drop your totem set is 4 seconds, with 0 lag, and that wouldn't even come close to giving you an optimal Tremor Totem stagger. Thats 2 seconds of you getting blasted while I'm already in the middle of fighting back.

    It sounds to me like you're just set in your ways and you don't want to even see if something could be better. If I do decide to drop an entire totem set its very easy for me to do it within ~1 second of how long it takes you to do yours, but mine is also infinitely more flexible (can drop any combination of sets - whatever is needed at the time that I have time for).

    I was just trying to give some good advice - this IS the PvP forum after all, I would assume most people in here want suggestions that will make them better at PvP, not worse at it. Thats the only reason I posted in this thread in the first place.

    Anyway, as I said this is off topic so I will stop posting in this thread.
    <Multiplicity>
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  2. #2
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    For those using a cast sequence... /castsequence reset=7/combat Totem 1, Totem 2, Totem 3, Totem 4.
    That way, even if they get out of sequence due to latency or whatever, the sequence resets fairly quickly.

    I'd imagine, using a sequence to drop common totems will be an advantage.
    For example:
    - Stoneclaw, Grounding, Totem of Wrath, Poison Cleansing
    - Tremor, Grounding, Frost Resistance, Disease Cleansing
    - Grounding, Tremor, Searing, Healing Stream
    - Grounding, Searing, Tremor, Fire Resistance
    - Grounding, Searing, Mana Spring, Tremor

    Mash your cast sequence macro, and you'll drop your commonly used totems as fast as possible.

    Certain totems, will likely be dropped individually or in addition to the cast sequence.
    I'd imagine a key for all shaman's to drop Grounding, Fire Nova, Fire Elemental and Tremor would be useful too.
    For Grounding, they'd just all drop it on the one click.
    For Tremor it would be a cast sequence:

    Tremor,,,,
    ,Tremor,,,
    ,,Tremor,,
    ,,,Tremor,
    ,,,,Tremor

    So you mash the same button, as many presses as you have shaman's. Ideally pressing the button evenly spaced over the duration of a Tremor pulse.
    I though Tremor pulsed every 3 seconds, but someone in this thread said every 2 seconds.
    If its two seconds, you'd want to press every .40 seconds, if its every 3 seconds then every .60 seconds. One press every half second is pretty close.

    So there are advantages to cast sequence for large numbers of totems, especially at the opening when you don't want to be trained/zerged.
    But you'll also want to have key totems available without being part of any sequence.

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