Thats the exact opposite of what I'm saying. The tremor totem pulse is 2s. If you're dropping all of them in 4 or 5 seconds, you're wasting valuable seconds of not being able to control fear. Ideally however many tremors you have should be staggered so that they all land evenly spaced within 2s or so. This way the pulses are every .4 seconds. If you're dropping 4 in 4s, your pulses are once every second. Thats extra time for your clones to run away further before a tremor totem pulses, or maybe even get completely out of range of the totems.Originally Posted by 'gobtol',index.php?page=Thread&postID=131949#post1 31949
This is why I have a separate cast sequence just for tremor totems, the FIRST thing I do in pvp, even if its not a fearing class, is stagger 5 tremor totems approximately every 0.4s. This way if their friend comes to help that CAN fear, I already have the tremors down.
With a "master castsequence" this is effectly impossible, and if you have a separate macro for important totems like tremor/grounding anyway, you might as well just keep them all separate.
The difference between using a giant cast sequence for totems for pvp and separate macros for each type of totem, is the same as using the keyboard to turn instead of the mouse. It WILL make you much less effective.
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