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Thread: AutoHotKey

  1. #71

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    Quote Originally Posted by ytrehod
    What I did to my AHK script was put
    [code:1]\::Suspend[/code:1]
    as the first hotkey defined after my WinGet statement. This makes my "\" key act as a toggle for my script. I use it specifically for the same thing you were talking about (alt chars jumping with every space when chatting).
    I had not thought about using the "\" key or even the "/" key for the suspend. The next question is to automate the toggle for when you type.

    Maybe something like this
    [code:1]/::Suspend, On
    {enter}::Suspend, Off[/code:1]

    This in WoW should allow you to /tell, /who, /invite, /what ever you want to do, then once you hit Enter it will turn Suspend Off.

    *Edit: I tried using this code and it would work for me the way I wanted. I had 2 errors, 1st was the Enter once hit would Suspend the script but not open the chat prompt. 2nd after typing in the chat prompt, Enter wouldn't "enter" the typed text. (Enter on the number pad would but not the "normal" enter key)

    *Edit: I ended up using my "Pause" key again like I did originally. If someone has written a script that makes this work the way I would like, I would love to see it and fix my logic

    Ziie
    Ziie and Xiie ( Both 34 )
    (2 Druids on Mannoroth)

  2. #72

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    Sorn, could you be so kind and make that part of script (Duel Account Helper v.02a) which chooses main and clones windows for 5-box?
    I am bad scripter, cannot make it to work myself.

  3. #73

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    Hello everybody ;-)

    it is possible to send and HOLD a key?
    background:

    to follow the main char is very good... but i'll realy control each of them.
    so AHK must send and hold in this case the keys "w" "a" "s" "d" and so on...

    will this work and how it'll be realize in code?

    Thanks for your answer!

  4. #74

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    Sorry been side-tracked (been decompiling Everquest II) and pouring over the assembly for a bit finding offsets. Working on EQII tools as well, (non AHK script).

    Quote Originally Posted by unit187
    Sorn, could you be so kind and make that part of script (Duel Account Helper v.02a) which chooses main and clones windows for 5-box?
    I am bad scripter, cannot make it to work myself.
    I'll write up the window selector, won't have time to update the whole script but after plugging the window selector you should be able to edit the rest it's pretty straight forward.
    2Moons MMO - Free Play - Come check it out with me, Character name: EvilNSyde

  5. #75

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    yeah thats what I meant, cannot understand how does window selector work, all other is pretty simple

  6. #76

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    Quote Originally Posted by tequilale
    Hello everybody ;-)

    it is possible to send and HOLD a key?
    background:

    to follow the main char is very good... but i'll realy control each of them.
    so AHK must send and hold in this case the keys "w" "a" "s" "d" and so on...

    will this work and how it'll be realize in code?

    Thanks for your answer!
    Not sure if the is what your wanting, but here is the code i wrote to make both toons move the same, down side is because of the little lag issue when turning, they dont turn the same degrees, but here it is none the less (i also added my script that makes them strife apart and back together again. (KeyWait = the hold)

    [code:1]
    ; **************************************
    ; *** Movement Both W/S/A/D/Q/E/Jump ***
    ; **************************************

    #IfWinActive, World of Warcraft
    ; *** Makes wow2 and Wow1 Player walk up***
    W::
    ControlSend,,{W down}, ahk_id %wowid1%
    ControlSend,,{W down}, ahk_id %wowid2%
    KeyWait W
    ControlSend,,{W up}, ahk_id %wowid1%
    ControlSend,,{W up}, ahk_id %wowid2%
    return

    #IfWinActive, World of Warcraft
    ; *** Makes wow2 and Wow1 Player walk back***
    s::
    ControlSend,,{s down}, ahk_id %wowid1%
    ControlSend,,{s down}, ahk_id %wowid2%
    KeyWait s
    ControlSend,,{s up}, ahk_id %wowid1%
    ControlSend,,{s up}, ahk_id %wowid2%
    return

    #IfWinActive, World of Warcraft
    ; *** Makes wow2 and Wow1 Player turn left***
    a::
    ControlSend,,{a down}, ahk_id %wowid1%
    ControlSend,,{a down}, ahk_id %wowid2%
    KeyWait a
    ControlSend,,{a up}, ahk_id %wowid1%
    ControlSend,,{a up}, ahk_id %wowid2%
    return

    #IfWinActive, World of Warcraft
    ; *** Makes wow2 and Wow1 Player turn right***
    d::
    ControlSend,,{d down}, ahk_id %wowid1%
    ControlSend,,{d down}, ahk_id %wowid2%
    KeyWait d
    ControlSend,,{d up}, ahk_id %wowid1%
    ControlSend,,{d up}, ahk_id %wowid2%
    return

    #IfWinActive, World of Warcraft
    ; *** Makes wow2 and Wow1 Player strife left***
    q::
    ControlSend,,{q down}, ahk_id %wowid1%
    ControlSend,,{q down}, ahk_id %wowid2%
    KeyWait q
    ControlSend,,{q up}, ahk_id %wowid1%
    ControlSend,,{q up}, ahk_id %wowid2%
    return

    #IfWinActive, World of Warcraft
    ; *** Makes wow2 and Wow1 Player strife right***
    e::
    ControlSend,,{e down}, ahk_id %wowid1%
    ControlSend,,{e down}, ahk_id %wowid2%
    KeyWait e
    ControlSend,,{e up}, ahk_id %wowid1%
    ControlSend,,{e up}, ahk_id %wowid2%
    return

    #IfWinActive, World of Warcraft
    Space:: ; jump
    KeyWait, Space, D
    ControlSend,, {Space} , ahk_id %wowid1%
    ControlSend,, {Space} , ahk_id %wowid2%
    Return

    ; *****************************************
    ; *** Movement Opposit Strife E(+)/Q(-) ***
    ; *****************************************

    #IfWinActive, World of Warcraft
    NumpadAdd::
    ControlSend,,{e down}, ahk_id %wowid1%
    ControlSend,,{q down}, ahk_id %wowid2%
    KeyWait NumpadAdd
    ControlSend,,{e up}, ahk_id %wowid1%
    ControlSend,,{q up}, ahk_id %wowid2%
    return

    ;NumpadSub
    #IfWinActive, World of Warcraft
    NumpadSub::
    ControlSend,,{q down}, ahk_id %wowid1%
    ControlSend,,{e down}, ahk_id %wowid2%
    KeyWait NumpadSub
    ControlSend,,{q up}, ahk_id %wowid1%
    ControlSend,,{e up}, ahk_id %wowid2%
    return
    [/code:1]
    Ziie and Xiie ( Both 34 )
    (2 Druids on Mannoroth)

  7. #77

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    thanks, that was what i'am looking for.
    the only problem will be the different ways, every charakter i s moving. they cant all look to the same way ;-(

    so in the beginning, they walk the right way, later they'll spread out...

    thinking, theres no solution about this. following an turning around in pvp is realy holy sh** if you have to fast turn, jump.

  8. #78

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    In pvp to turn my second toon around, I normally run away / jump, run back and start casting.. few seconds later my second toon is turned around right beside facing the right way. With 2 warlocks makes it easier, because I can Fear a person to get them off me and give me the time to line the toons up.

    Ziie
    Ziie and Xiie ( Both 34 )
    (2 Druids on Mannoroth)

  9. #79

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    Errm. :shock: Some of you seems to have problem with movement, why the heck would you use want to use WASD or any other keys when you can add a Macro to all your toons that is "/follow MyMainCharactersName" then you can put it on your UI and have for instance "Space" to trigger the Macro, works perfect for me!

  10. #80

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    Quote Originally Posted by Anton145
    Errm. :shock: Some of you seems to have problem with movement, why the heck would you use want to use WASD or any other keys when you can add a Macro to all your toons that is "/follow MyMainCharactersName" then you can put it on your UI and have for instance "Space" to trigger the Macro, works perfect for me!
    Ok - now spread your characters into a Diamond so they dont all get AE'd.

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