try it like this perhaps
/target party1
/castsequence [target=party1target, harm] lightningbolt, healingwave, lightningbolt, etc etc
i dont know IF it works
but in theory it SHOULD cast lightning bolt on the party1 target
and it SHOULD cast healing wave on party 1 cause it cant cast on party1target if it's hostile
dunno.. try it and let us know
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