yes, the modifier bug is still in the latest release, v1.7r. i am hoping to resolve the bug soon.
btw, using keymaps can help reduce the need for the various key gymastics. locally, you press shift+alt+f12 which triggers 'opening.salvo'... and on each clone, you tie it to whatever key you'd like.
keymaps are really the better way to help multiple character types work together in a group
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