Edit: If you mean EQ2 read on! if EQ1 I have no idea!


I would suggest the following:

1 Zerker or Guard Tank
1 Defiler
1 Warden
3 Warlocks

I ran this setup before and it's just nuts. The Warlock AOE does a LOT of damage, doing two of those can pull aggro. But having three warlocks I normally just gather a ton of mobs up and thanks to the two healers I can keep them up while they totally take out everything in sight. Also having the two healers allows you to take on some much harder stuff!

Warden I picked because of the run speed, Defiler in my mind is a must. You whole team hits 50% health from a Big boss you now prevent incoming damage while the warden Hots heal the entire group to full, worked out awesome.

I did this on a PVP server, so you could take out a lock and replace it with a bard mainly just for the buffs. Having CC is pretty pointless with the DPS output and the AOE damage of the locks so I never went that route. I suppose if I picked Wizzards over locks then CC would be a nice thing to have, and you could get away with having 1 healer most of the time, just some of those end game instaces would be hard!

What server you on? I Play both PVP and PVE (Permafrost)