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  1. #1

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    Quote Originally Posted by Vyndree
    If asthetics don't matter to you....
    1. Roll a druid
    2. Run to Darn
    3. Boat to Darkshore
    4. Boat to Exodar
    5. Run to draenei noob starting area.

    Thank the heavens there's a druid trainer next to the boat dock, and you didn't roll something like a warlock with no trainers on that entire continent.

    Also be thankful you didn't have to do the dreaded Menethil run with a level 1 toon.
    Wow! Didn't know that there was a Druid trainer near the dock!

    Damn... now I don't know which I want... Druid or Shaman... what are the pros and cons of these 2 classes with my group?

  2. #2

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    I can tell you for sure that unless your shaman is really well geared, it won't be able to keep all those characters up in the 70 instances.

    I'd suggest Priest over the druid and shaman. Those group heals are needed on many of the boss fights later.

    And, I'd suggest you stick with one DPS class type. 'lock and mage can get damn complicated in tough situations. The lock pets won't be worth it for off tanking anything in the 67+ instances.
    1x Paladin, 1x Druid, 3x Shaman
    1---5----10----15---1920----25----30----35----40----45----50----60----65----70

    Previous Teams:
    Dragonmaw Team Two:
    Fahn - Pal, Nelenya - Pal, Serani - Mage, Serania - Mage -> all 55
    Dragonmaw Team One:
    Tremblant - Dru, Trilen - Priest, Soreena - Mage, Moggok - Hunter -> all 70

  3. #3

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    Quote Originally Posted by Trilen
    I can tell you for sure that unless your shaman is really well geared, it won't be able to keep all those characters up in the 70 instances.

    I'd suggest Priest over the druid and shaman. Those group heals are needed on many of the boss fights later.

    And, I'd suggest you stick with one DPS class type. 'lock and mage can get damn complicated in tough situations. The lock pets won't be worth it for off tanking anything in the 67+ instances.
    I already have a high level Priest to use for the level 70 instances.

    I'm just thinking about the 1-69 leveling and instances.

    So from 1-69, which do you recommend? Druid or Shaman?

    Right now, I'm leaning more towards to Druid... only as a personal preference with no idea about either class.

  4. #4

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    Between the two, Druid.

    You'll get more out of the Druid as they have proactive HoTs, and the primary enhancement for the group is a buff.

    Shamans need to re stomp every pull typically So you'd need to be paying close attention. And until you get ES, you'd have no way for your tank to 'solo' a boss to get aggro for those first few seconds.
    1x Paladin, 1x Druid, 3x Shaman
    1---5----10----15---1920----25----30----35----40----45----50----60----65----70

    Previous Teams:
    Dragonmaw Team Two:
    Fahn - Pal, Nelenya - Pal, Serani - Mage, Serania - Mage -> all 55
    Dragonmaw Team One:
    Tremblant - Dru, Trilen - Priest, Soreena - Mage, Moggok - Hunter -> all 70

  5. #5
    Anonymous
    Guest

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    Quote Originally Posted by Trilen
    Between the two, Druid.

    You'll get more out of the Druid as they have proactive HoTs, and the primary enhancement for the group is a buff.
    I very much disagree.

    Shaman providers a multitude of buffs via totems where as the druid only has one, which I consider rather useless to boot.

    Tree of life aura could be considered a buf too but meh.

    Quote Originally Posted by Trilen
    Shamans need to re stomp every pull typically So you'd need to be paying close attention. And until you get ES, you'd have no way for your tank to 'solo' a boss to get aggro for those first few seconds.
    How would you provide threatless healing with a druid at early levels?

    Earth shield is level 50, druids don't get Lifebloom until 64.

    I'd consider a druid last as healer for pretty much any 5 man setup, multiboxing or not, seriously.

    Went with a shaman myself for pretty much same setup since I have a priest sitting at 70 if chain heal doesn't cut it.

  6. #6

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    Quote Originally Posted by plysdyret
    Shaman providers a multitude of buffs via totems where as the druid only has one, which I consider rather useless to boot.
    You consider it useless? Really?
    Magtheridon: Eta, Psi, Iota, Epsilon, Upsilon (Pa/Pr/Wl/M/M)

  7. #7

    Default

    Quote Originally Posted by plysdyret
    Shaman providers a multitude of buffs via totems where as the druid only has one, which I consider rather useless to boot.

    Tree of life aura could be considered a buf too but meh.
    True, they do provide quite a few buffs. This is a great thing in most situations. But when you're 4+ boxing it is typically more trouble than it's worth. The added macro needed for stomping is yet another key you would have to worry about.

    While MotW isn't super, at least it has a decent duration, and covers resists, stats & armor in one swoop.

    Quote Originally Posted by plysdyret
    How would you provide threatless healing with a druid at early levels?

    Earth shield is level 50, druids don't get Lifebloom until 64.
    Rejuvenation + Regrowth just before running in. Those have plenty of duration for most tanks to get aggro before needing heals.
    1x Paladin, 1x Druid, 3x Shaman
    1---5----10----15---1920----25----30----35----40----45----50----60----65----70

    Previous Teams:
    Dragonmaw Team Two:
    Fahn - Pal, Nelenya - Pal, Serani - Mage, Serania - Mage -> all 55
    Dragonmaw Team One:
    Tremblant - Dru, Trilen - Priest, Soreena - Mage, Moggok - Hunter -> all 70

  8. #8

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    I've decided with

    1x Paladin
    3x Mages
    1x Shaman

    I also asked in WoW's forums in the Shaman and Druid sections, and both classes suggested Shaman overall.

    Heh... I could always get a Druid later on if it doesn't work out.

    So now, which specs for the Mages?

    From what I've read, Frost would be best... but would it be best for all 3 to be Frost? Or 1 Frost and 2 Fire?

  9. #9

    Default

    Quote Originally Posted by Trilen
    Rejuvenation + Regrowth just before running in. Those have plenty of duration for most tanks to get aggro before needing heals.
    Those generate threat on the healer, just as a direct heal would do, where as Earthshield, PoM and the finishing component of Lifebloom does not.

    The only reason you might not notice this is consecration on multiple mob pulls. Otherwise all the mobs the tank only has proximity threat on would beeline straight for the druid, first time one of the HOTs tick.

  10. #10

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    I'd go with priest or shaman because they have group heals witch is easier when shit hits the fan, just spam the aoe heals.
    Druids are great healers when well geared but for 5 men they are probably my last choice.
    Imo, as a multi boxer the easiest choices are priest then shaman but i'm new to multi boxing so maybe there is something I haven't seen yet.
    --
    1........10........20........30..33......40........50........60........70 (1 Prot Pally / 3 Shamans / 1 Mage On Alliance Lightbringer)
    1........10......16..20........30........40........50........60...... ..70 (Prot Pally / Priest / 2x Mage / Warlock On Horde Cairne)

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