Quote Originally Posted by 'Griznah',index.php?page=Thread&postID=129152#post 129152
Hey. I would propose you make the Chain heal another target than itself, since if you are getting hit, the large portion of the heal will take longer to hit you. So, have 1 heal 2, 2 heal 3, 3 heal 4 and 4 heal 1.
Have an exists/nodead check too, and then have it cast on another one if they aren't there/dead.

/cast [target=2,exists,nodead] chain heal
/cast [target=3,exists,nodead] chain heal
...until you run out
/cast [target=self] chean heal

That way if one of them dies the one that targets the dead one will cast on another. Just going in order(1 does 23451, 2 does 34512, etc.) will spread out the first hit of the heals so everyone gets one because if one dies then the one that would heal the dead one heals the dead one's target. This works with any heal and any number of healers.

The only drawback to this method is they can get out of range, but you can use a modifier or another key if you have spare to switch between this and self targeting.