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  1. #11

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    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=12797 7#post127977
    So, basically, just spec 40/21 on everyone but the one guy that specs for ToWrath...even for PVE. Schweet. Of course, I didn't bet the farm on shammies, so even if they'd deleted ToWrath from the tree it wouldn't have affected me that much. ;)
    Is anyone in beta experimenting with 5 shammies or the 1 pally 4 shammy combo as far as using thunderstorm or the 40/0/21 type build? 4-5 thunderstorm rotation seems like it would be powerful and really irritate melee types. I only have 2 shammies and pally on the beta and it's pretty fun with them specced for thunderstorm.

    More then likely I'll keep the insta-gib for leveling and all that but I'm definitely going to check out the knockback rotation at 80.
    glo.......80 Prot Pal.....deathglo....80 DK..................
    globee...80 Ele Sham...deafvader..80 DK....Alliance side..
    glocee...80 Ele Sham...darfvader...80 DK...LightningHoof..
    glodee...80 Ele Sham...sithknight..80 DK.......................
    glostyle..80 Res Sham..deathvader.80 DK........................

  2. #12
    Super Moderator Stealthy's Avatar
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    Nice post. As others have pointed out - the increase in crit was good for mana efficiency, since Elemental Focus was proc'ing more often. For longer (boss) fights this was a great bonus.

    Also - the actual crit damage will be higher due to Lightning Overload proc'ing (which can crit and can proc itself).

    Cheers,

    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  3. #13

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    This is also interesting:
    Glyph of Totem of Wrath - http://thottbot.com/wotlk/i41552
    I wonder if it stacks...

  4. #14

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    Quote Originally Posted by 'Ken',index.php?page=Thread&postID=128114#post1281 14
    This is also interesting:
    Glyph of Totem of Wrath - http://thottbot.com/wotlk/i41552
    I wonder if it stacks...
    From what I've been testing on the PTR, it looks like you cannot "equip" the same glyph into more than one slot.
    Shamans:
    Thallium, Caesium, Mangan, Vanadium, Gallium
    70____75____80
    Rajaxx EU-de, Horde.

  5. #15

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    Quote Originally Posted by 'bodefeld',index.php?page=Thread&postID=128120#pos t128120
    Quote Originally Posted by 'Ken',index.php?page=Thread&postID=128114#post1281 14
    This is also interesting:
    Glyph of Totem of Wrath - http://thottbot.com/wotlk/i41552
    I wonder if it stacks...
    From what I've been testing on the PTR, it looks like you cannot "equip" the same glyph into more than one slot.
    Sure, but 1 glyph for each player affects the totem of each player that has the glyph and puts the totem down. So I wonder if this stat will stack when multiple totems are placed by different characters.

  6. #16

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    Quote Originally Posted by 'BobGnarly',index.php?page=Thread&postID=127919#po st127919
    spell_dmg = (castdmg-avg_damage) / spell_coeff
    spell_dmg = (1956 - 765) / .794 = 1500. Which is exactly right, so we have some confidence in my math.

    solve for spell_dmg again:

    spell_dmg = (1971 - 756) / .794 = 1530

    So adding 1% crit is roughly the same as adding 30 spell damage in the above scenario.
    I'm a bit confused here - I'm not sure I get why you use 756 instead of 765. I guess it's possible you just mistyped, but is there an explanation I don't get? If you use the avg damage from above, you get:

    spell_dmg = (1971 - 765) / .794 = 1519,71

    The way I see it, calculated based on the average damage and average LB would be avg_spell_dmg + (spell_dmg * coeff) - in the 1500 scenario its 765 + (1500 * 0,794) = 1956 just as you figure. With a 25% chance to crit (ie. a 25% chance to do double damage), the number is simply 1956 * 1,25 an average damage of 2445. For 26% its 1956*1,26 = 2464,56 or a 19,56 (2464,56-2445 = 19,56) differencewhich is equal to the number you get from using 765 in your equation. For four totems its 1956*1,37 = 2679,72 - 2445 = 234,72 which is less than the 280 damage from the current ToW.

    Simplified the equation for the damage per crit% = 0,01 * (average_spell_damage + (base_+dmg * coeff)):

    0,01 * (765 + (1500 * 0,794)) = 19,56

    or for the 12%:

    0,12 * (765 + (1500 * 0,794)) = 234,72 - so even more of a buff that we initially assumed


    However! Crit% has the ability to scale with gear - a fixed +dmg number does not. Adding up current heroic gear from http://www.mmo-champion.com/index.php?topic=18255.0 totals up to about 1800 including +dmg from enchants and flametongue weapon and thats mostly blue heroic gear, 2200+ is probably available for later tiers, thus making the equation:

    a) Mostly blue heroic gear - 1800 dmg: 765 + (1800 * 0,794) * 0,12 = 263,30 or roughly equal (small buff)

    b) Higher tier gear - 2200 dmg: 765 + (2200 * 0,794) * 0,12 = 301,41 again roughly equal (small nerf)

    Our conclusion is still that for most of us it'll be a buff, so thanks for the post! :-)
    Classic - Pyrewood Village, Horde, EU

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