y not have classes that boost each oter? like 2 firemages and a destro lock and a shammy for 101 spell and 3%crit ?Originally Posted by offive
y not have classes that boost each oter? like 2 firemages and a destro lock and a shammy for 101 spell and 3%crit ?Originally Posted by offive
Signature edited by Svpernova09
Cleared BFD. Two instances in one day - first SFK, now BFD. Soulstones came in handy again as I misjudged one pull and got swarmed, but aside from that it was quite easy. I respeced prior to the instance to get improved voidwalker for the warlocks and silent resolve for the priest; this combination helped keep the mobs happily beating on my voidwalkers while the priest healed.
Characters: 1 disc/holy priest, 4 dem/aff warlocks
Level: 23 at start, 24 at finish
Easy spammable /click /castsequence macros - http://multibox.me
AE Team - Aeara (PAL), Aebra, Aecra, Aedra, Aeera (SHM)
14 - Ragefire Chasm
19 - Deadmines
23 - Wailing Cavern
24 - Shadowfang Keep
25 - Blackfathom Deeps
26 - Stockade
27 - Gnomeregan
29 - Razorfen Kraul
31 - Scarlet Graveyard
32 - Scarlet Library
34 - Scarlet Armory
36 - Razorfen Downs
37 - Scarlet Cathedral
39 - Uldaman
46 - Zul'Farrak
49 - Maraudon
52 - Sunken Temple
56 - Blackrock Depths
60 - LBRS
60 - Dire Maul East
60 - Dire Maul West
61 - Dire Maul North
61 - Scholomance
62 - Stratholme
62 - Ramparts
63 - Blood Furnace
64 - Slave Pens
64 - Underbog
65 - Mana Tombs
66 - Auchenai Crypts
68 - Sethekk Halls
68 - COT: Old Hillsbrad
70 - Shadow Labyrinth
70 - Steamvault
70 - Black Morass
70 - Mechanar
70 - Mechanar (Heroic)
70 - Slave Pens (Heroic)
70 - Shattered Halls
70 - Underbog (Heroic)
70 - Botanica
70 - Botanica (Heroic)
70 - Shattered Halls (Heroic)
70 - CoT: Old Hillsbrad (Heroic)
70 - Ramparts (Heroic)
70 - Arcatraz
70 - Magister's Terrace
Notes:
1. Ragefire was tough to get to as alliance. Guildies were busy and didn't want to help summon, so I had to corpse run it. Worth the trip!
2. Got too caught up in quests and leveled too high, so Wailing Caverns and several of the zones afterwards were too easy. I also didn't realize how nerfed a lot of the zone levels were in 2.3.
3. Wanted to do RFK earlier, but Blizzard didn't adjust the quest ranges downwards, so the quests are just available (and red) at 29
4. Got Sang'thraze from ZF! I might try running it a couple more times to see if I can pick up Jang'thraze. Not that I have any use for it, but Sul'thraze is a great show-off weapon!
5. The Princess in maraudon was a little annoying, since she is immune to nature attacks. I just tanked her at a 35 yard range, so my shammies wouldn't get knocked back during the fight, and ran her back and forth so they could get flame shocks up on her. Took a few minutes, but not really hard or mana intensive.
6. Eranikus is super annoying with 4 shammies. Make sure grounding totem is up at all times, face him away from your shammies, and use righteous defense (hope it doesn't resist) whenever he slumbers and wipes your aggro.
7. Stratholme was the most fun zone yet; I took some time on a weekend to do an entire clear of both sides, completing all quests and Malowning the postmaster. In a zone where most of the difficulty lies in other people in your group not doing silly stuff, five-boxing really shines as a way to make the run smoother and more fun.
8. The first boss in Auchenai Crypts, Shirrak the Dead Watcher, is probably the hardest boss in the entire game, for the level at which you're supposed to do him. Absolutely ridiculous fight. It is virtually impossible to do as a pally + 4 shammy team. I managed to get him, but only after many, many, many wipes.
9. Blackheart the Inciter is another extremely hard boss. Four shammies will annihilate each other in the first Mind Control. The secret is to spend some money buying 'of the eagle' and 'of stamina' greens off the AH. Build an HP set with the goal of reaching 8K HP unbuffed. It makes an unbelievable amount of difference.
70 Arms Warrior, Demo Warlock, Frost Mage, Resto Druid - all arena spec'd
Just started pve this weekend:
Blood Furnace fairly easily cleared 3x (1 wipe per run).
Fel Reaver downed for SH key quest.
More attempts coming. And I may prot spec the warrior to help with the mage/lock aggro.
Cleared Stockades last night. What an annoying instance - no drops to speak of, and the bandana quest required me to do it twice to get the drops for all of my characters. I sure won't be grinding this one.
Characters: 1 priest, 4 warlocks
Level: 25 (dinged 26 after handing in the quests)
Easy spammable /click /castsequence macros - http://multibox.me
Boxed Underbog and Slave Pens last night at 67. Was pretty easy except for the last boss in UB. Took me about 8 tries for him, but at least you can run out to leave combat. =)
Cleared RFK today. Rather annoying that I can't get one of the Alliance quests for it until level 29; I was level 26 when I started the instance.
Characters: 1 priest, 4 warlocks
Level: 26 at start, 27 at finish
Easy spammable /click /castsequence macros - http://multibox.me
I 5-class a Paladin,Priest,Mage,Shaman,Warlock group. Lvl21 and 20s.
Just finished of Wailing Caverns. Sick and tired of that instance. It is just too long. Going to go farm SFK for a couple more levels.
The mages are both heavy in fire so they get some synergies. I like having two sheeps over the lock option. Also having two healers can help when pulls go wrong. The group composition seems to be working well and the dps seems high enough to get me through everything I try so far.Originally Posted by Skuggomann
I ran Gnomeregan a few times over the last three days. I didn't have enough time in one sitting to complete the whole instance, and I'm glad I've finished all of the quests so I don't need to go back any more.
I also cleared Scarlet Monastery Graveyard today.
Characters: 1 priest, 4 warlocks
Level: 28 at start and 29 at finish of Gnomeregan; 30 at start and finish of SM:GY.
Easy spammable /click /castsequence macros - http://multibox.me
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