AE Team - Aeara (PAL), Aebra, Aecra, Aedra, Aeera (SHM)

14 - Ragefire Chasm
19 - Deadmines
23 - Wailing Cavern
24 - Shadowfang Keep
25 - Blackfathom Deeps
26 - Stockade
27 - Gnomeregan
29 - Razorfen Kraul
31 - Scarlet Graveyard
32 - Scarlet Library
34 - Scarlet Armory
36 - Razorfen Downs
37 - Scarlet Cathedral
39 - Uldaman
46 - Zul'Farrak
49 - Maraudon
52 - Sunken Temple
56 - Blackrock Depths
60 - LBRS
60 - Dire Maul East
60 - Dire Maul West
61 - Dire Maul North
61 - Scholomance
62 - Stratholme
62 - Ramparts
63 - Blood Furnace
64 - Slave Pens
64 - Underbog
65 - Mana Tombs
66 - Auchenai Crypts
68 - Sethekk Halls
68 - COT: Old Hillsbrad
70 - Shadow Labyrinth
70 - Steamvault
70 - Black Morass
70 - Mechanar
70 - Mechanar (Heroic)
70 - Slave Pens (Heroic)
70 - Shattered Halls
70 - Underbog (Heroic)
70 - Botanica
70 - Botanica (Heroic)
70 - Shattered Halls (Heroic)
70 - CoT: Old Hillsbrad (Heroic)
70 - Ramparts (Heroic)
70 - Arcatraz
70 - Magister's Terrace

Notes:

1. Ragefire was tough to get to as alliance. Guildies were busy and didn't want to help summon, so I had to corpse run it. Worth the trip!

2. Got too caught up in quests and leveled too high, so Wailing Caverns and several of the zones afterwards were too easy. I also didn't realize how nerfed a lot of the zone levels were in 2.3.

3. Wanted to do RFK earlier, but Blizzard didn't adjust the quest ranges downwards, so the quests are just available (and red) at 29

4. Got Sang'thraze from ZF! I might try running it a couple more times to see if I can pick up Jang'thraze. Not that I have any use for it, but Sul'thraze is a great show-off weapon!

5. The Princess in maraudon was a little annoying, since she is immune to nature attacks. I just tanked her at a 35 yard range, so my shammies wouldn't get knocked back during the fight, and ran her back and forth so they could get flame shocks up on her. Took a few minutes, but not really hard or mana intensive.

6. Eranikus is super annoying with 4 shammies. Make sure grounding totem is up at all times, face him away from your shammies, and use righteous defense (hope it doesn't resist) whenever he slumbers and wipes your aggro.

7. Stratholme was the most fun zone yet; I took some time on a weekend to do an entire clear of both sides, completing all quests and Malowning the postmaster. In a zone where most of the difficulty lies in other people in your group not doing silly stuff, five-boxing really shines as a way to make the run smoother and more fun.

8. The first boss in Auchenai Crypts, Shirrak the Dead Watcher, is probably the hardest boss in the entire game, for the level at which you're supposed to do him. Absolutely ridiculous fight. It is virtually impossible to do as a pally + 4 shammy team. I managed to get him, but only after many, many, many wipes.

9. Blackheart the Inciter is another extremely hard boss. Four shammies will annihilate each other in the first Mind Control. The secret is to spend some money buying 'of the eagle' and 'of stamina' greens off the AH. Build an HP set with the goal of reaching 8K HP unbuffed. It makes an unbelievable amount of difference.