Just for fun and to kill some time, I'm going to run through all the 25-man (and outdoor) bosses through Black Temple (only done up to Illidan) to think about if a MB player could do them, and how hard it'd be if so. This is assuming characters would be 70 and geared up properly for the given encounter.


Magtheridon - possible - if you had enough life on your guys and could heal through the blast wave you could down him. Maybe if you had full season 4 on everyone.

Grull's

Maulgar - almost impossible - too hard to tank multiple targets. May be possible if you were in Sunwell or T6 stuff and got the pull off onto the proper tanks. Would take incredible amounts of work for little reward.

Grull - incredibly challenging - this is probably possible with overgearing, considering people have like 6 manned it before, but a regular team would have too many issues moving away from one another on the shatters to ever down him.

SSC

1. Hydross - Possible - You'd probably need a lot of life to ensure survival of the ice cage thing. Hardest part would be the tank transitions and setting up an AOE team to take down elementals. Also, aggro management. You'd need to go very light on DPS to make sure no one pulled. As everyone knows, pulling aggro here even 1 time is a wipe. Very tricky, but possible to farm if someone spent all their time working on it.

2. Lurker - Extremely difficult, but possible - You'd need to outgear this by a lot. You'd need to probably sit your guys in the water the entire fight and AOE (COH) heal through it because there's no way you'd be able to jump up and down. A T6 geared priest could manage the COH for the duration of the fight if mana were managed well. The adds would then be the hardest part. With enough DPS it would be possible to overwhelm the casters before they became a problem, and you may be able to get all the melee guys onto your tank. This fight would take extreme levels of effort and gear to conquer.

3. Tidewalker - Extremely difficult, but possible - Your problem here is going to be the healers again. I think you'd need T6 healers for this as well because you won't be able to micromanage your mana, and the tank will be taking huge damage. Also, you need some AOE heals going for the murlocs. Once this is in place you would need to be good at switching out to the prison guys and moving them back to the group. Still, other than the prisons, the fight is essentially a high-damage tank-and-spank, so I think someone could find a way to manage it if they had great gear to hold out with.

4. Leotheras The Blind - Almost impossible. It's highly unlikely that anyone would find a way to move their characters away for the whirlwind and macro up buttons for killing demons, AND do tank transitions properly, not to mention the initial pull. I think only the best of the best boxer could keep everyone alive on the pull itself. There are too many factors to deal with.

5. Karathress - Impossible - Even worse than Leo. The micromanagement needed to keep everyone alive with so many sources of damage just cannot occur. There's no way at all you could interrupt heals, mobile tank one guy, heal everyone up, spread everyone around. This just is not happening.

6. Vashj - Impossible - This is even worse than the last. Vashj is still slightly difficult even for skilled raids who overgear it and know the encounter perfectly. You couldn't possibly handle killing 4 groups of adds and kiting striders around and then looting cores and throwing them to the center. Then phase 3 would be impossible because of how each player needs to move to a safe spot constantly.

TK

1. Al'ar - Impossible - In phase 1 I don't think you could get your tanks off and then back up properly, and I don't know if you'd be able to handle taking down the adds throughout the fight all while tanking and then moving out of fires. Too much movement required.

2. Void Reaver - Likely possible - I think that if you grouped the entire raid under him to avoid any orbs, you could do this encounter, unless he still shoots them at his feet, which I think not. All you'd then need would be to have a lot of AOE heals. If you could AOE heal through the stomps you'd down him every time.

3. Solarian - Possible - The challenge here would be to get your bomb out of the raid. If you could do it, you could beat Solarian, as none of the other mechanics require movement. Granted, this is a tall order in itself, but I do believe it's possible to, say, map a unique movement key for each toon and press that key when that toon is targetted to get them the hell out of the raid.

4. Kael'Thas - impossible - absolutely impossible. There's no way you could loot the legendaries, activate them, tank all the mobs and handle running away from the first guy. Even the simple task of downing the individual adds before the weapons come out would be a monumental task, and that's the easiest part. This fight is one of the biggest MB nightmares in the game.