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  1. #1

    Default 25-man boss assessment for a 25-boxer

    Just for fun and to kill some time, I'm going to run through all the 25-man (and outdoor) bosses through Black Temple (only done up to Illidan) to think about if a MB player could do them, and how hard it'd be if so. This is assuming characters would be 70 and geared up properly for the given encounter.


    Magtheridon - possible - if you had enough life on your guys and could heal through the blast wave you could down him. Maybe if you had full season 4 on everyone.

    Grull's

    Maulgar - almost impossible - too hard to tank multiple targets. May be possible if you were in Sunwell or T6 stuff and got the pull off onto the proper tanks. Would take incredible amounts of work for little reward.

    Grull - incredibly challenging - this is probably possible with overgearing, considering people have like 6 manned it before, but a regular team would have too many issues moving away from one another on the shatters to ever down him.

    SSC

    1. Hydross - Possible - You'd probably need a lot of life to ensure survival of the ice cage thing. Hardest part would be the tank transitions and setting up an AOE team to take down elementals. Also, aggro management. You'd need to go very light on DPS to make sure no one pulled. As everyone knows, pulling aggro here even 1 time is a wipe. Very tricky, but possible to farm if someone spent all their time working on it.

    2. Lurker - Extremely difficult, but possible - You'd need to outgear this by a lot. You'd need to probably sit your guys in the water the entire fight and AOE (COH) heal through it because there's no way you'd be able to jump up and down. A T6 geared priest could manage the COH for the duration of the fight if mana were managed well. The adds would then be the hardest part. With enough DPS it would be possible to overwhelm the casters before they became a problem, and you may be able to get all the melee guys onto your tank. This fight would take extreme levels of effort and gear to conquer.

    3. Tidewalker - Extremely difficult, but possible - Your problem here is going to be the healers again. I think you'd need T6 healers for this as well because you won't be able to micromanage your mana, and the tank will be taking huge damage. Also, you need some AOE heals going for the murlocs. Once this is in place you would need to be good at switching out to the prison guys and moving them back to the group. Still, other than the prisons, the fight is essentially a high-damage tank-and-spank, so I think someone could find a way to manage it if they had great gear to hold out with.

    4. Leotheras The Blind - Almost impossible. It's highly unlikely that anyone would find a way to move their characters away for the whirlwind and macro up buttons for killing demons, AND do tank transitions properly, not to mention the initial pull. I think only the best of the best boxer could keep everyone alive on the pull itself. There are too many factors to deal with.

    5. Karathress - Impossible - Even worse than Leo. The micromanagement needed to keep everyone alive with so many sources of damage just cannot occur. There's no way at all you could interrupt heals, mobile tank one guy, heal everyone up, spread everyone around. This just is not happening.

    6. Vashj - Impossible - This is even worse than the last. Vashj is still slightly difficult even for skilled raids who overgear it and know the encounter perfectly. You couldn't possibly handle killing 4 groups of adds and kiting striders around and then looting cores and throwing them to the center. Then phase 3 would be impossible because of how each player needs to move to a safe spot constantly.

    TK

    1. Al'ar - Impossible - In phase 1 I don't think you could get your tanks off and then back up properly, and I don't know if you'd be able to handle taking down the adds throughout the fight all while tanking and then moving out of fires. Too much movement required.

    2. Void Reaver - Likely possible - I think that if you grouped the entire raid under him to avoid any orbs, you could do this encounter, unless he still shoots them at his feet, which I think not. All you'd then need would be to have a lot of AOE heals. If you could AOE heal through the stomps you'd down him every time.

    3. Solarian - Possible - The challenge here would be to get your bomb out of the raid. If you could do it, you could beat Solarian, as none of the other mechanics require movement. Granted, this is a tall order in itself, but I do believe it's possible to, say, map a unique movement key for each toon and press that key when that toon is targetted to get them the hell out of the raid.

    4. Kael'Thas - impossible - absolutely impossible. There's no way you could loot the legendaries, activate them, tank all the mobs and handle running away from the first guy. Even the simple task of downing the individual adds before the weapons come out would be a monumental task, and that's the easiest part. This fight is one of the biggest MB nightmares in the game.

  2. #2

    Default

    Hyjal

    1. Rage Winterchill - Very possible - I think that anyone geared up with PVP trinkets and a couple good pally tanks would be able to handle this encounter and the trash before it without a huge issue. The biggest problem would be some of the abomination pulls and then moving out of the death and decay. The ice block thing would be easily countered by spamming a trinket key. You might lose a couple guys from it, but no big deal. Keeping the raid in a big pack and moving them all in unison and AOE healing upon D&D would be a successful way to counter it.

    2. Anetheron - Very difficult - assuming you could do the trash again, which is likely possible, the boss itself would still be problematic due to damage going all over, you'd need a lot of chain healing and group healing in general to ensure everyone got heals. The worst part may be acquiring the infernals. I am sure you'd lose tons of people to infernals. If you got good luck with infernal drops and had a constant supply of AOE and tank healing going all over the place I think this one would be feasible.

    3. Kaz'Rogal - Incredibly difficult - the fight itself may be manageable if you get good luck with exploding guys and spread out well, but the trash would pose major issues since you need to split the group to do gargoyles. You'd likely have to really push hard and use Thrall to help out on trash and lose a lot of the NPCs, making the boss even less likely to drop.

    4. Azgalor - Nearly impossible - The trash is even worse here, and if you somehow managed through it, the boss does some fires and dooms people to death, so micromanaging this stuff would take a miracle. I think it could be done if you spent years of dedication and got a ton of luck, but this could never go on farm at level 70.

    5. Archimonde - Impossible - This fight is not even close to possible. I doubt this could even be done at 80. This is total chaos with the focus being on each person to stay the hell alive. You can not micromanage even close to well enough to handle this. Only finding some bugged safe-spot would make him remotely possible.

    Black Temple

    1. Naj'entus - Possible if overgeared - The first major issue you'd face that'd be hard to deal with would be looting spines. You'd need to control a guy separately to walk around and loot them, and hope that you're close enough to save lives. Now, the only way you'd be able to manage the healing once you got this down would be to have sensationally geared healers. If you had that, you could kill him. He requires no movement.

    2. Supremus - Likely impossible - You'd need to keep your toons all moving at all times in phase 2 so that when he sticks a volcano on someone they would be already moving away from its center. You'd need to have huge AOE healing for when this happens, since likely all toons would be following on each other when this happened. You'd need to somehow control whomever got tagged to run them away. Because of the difficulty of keeping everyone moving, healed up, in position to tank after phase 2, avoiding fires in phase 1, kiting him and moving the kiters back to the group, i have serious doubts about if this could be done. Maybe a 25 druid group with 25 battle rezzes could get it done in a lucky pull, since he is undertuned.

    3. Shade Of Akama - Possible - This fight is so incredibly easy that I am sure you could manage it. Healing is fairly light. The hardest thing would be keeping people out of fire rain. That's really the only problem here. Getting tanks to acquire their target and getting DPS to hit their targets could be macroed. Movemtn keys could probably be set up to move the DPS on the bottom enough to avoid fires.

    4. Teron Gorefiend - Likely Impossible - This is a simple fight but requires absolute attention to multiple characters at once. You would have to be really good at constructs to manage it. It is possible to take down constructs with enough time to almost kill the next person's if you do it perfectly with the AOE, but while paying attention to this how could you move the construct people out of the raid and then focus on healing and dispelling? One constuct killer at a time could handle that task, but the rest of it? Maybe with mass dispel, but that requires ground clicking. Just mind-boggling to imagine how this would be done.

    5. Gurtogg Bloodboil - Almost impossible - You could probably somehow manage to get the tanks going and gaining aggro and do phase 1, but phase 2? I'm not sure you could handle all the healing that goes into phase 2, as well as some of the movement and specific things the fel rage target has to do to stay alive.

    6. Reliquary of Souls - Almost impossible - Assuming there's a MB player who actually has a warrior tank, lol, well how are you going to manage phase 2 with the kicks and spell reflect and then have the presence of mind to heal phase 3 enough to keep alive long enough? Not to mention just keeping aggro, which is enough of a problem in phase 2 and 3.

    7. Mother Shahraz - Almost Impossible - no one would be able to move their guys away quickly enough on fatal attractions. You'd need to macro a key which moves each toon one of 4 directions and then pray that the guys picked wouldn't have the same directions macroed. You'd lose people on a regular basis. With enough tries, maybe it could be done.

    8. Illidari Council - impossible - the timing on heals and moving out of fires is too critical here. The fight is too long. This is a fight which requires a very focused and disciplined raid of 25 individuals to down. If this could be Multiboxed, Bliz fails at design.

    9. Illidan - Impossible - you would be able to do phase 1 most likely if you kept at it, even with shield blocking stuff and the parasites would be a huge issue, but you could never do phase 2. The tanking and healing is way too intense and specific. You can't wing it. You need to move precisely. Phase 3 and 4 would be too intense as well. Too much damage and tanking and just way too much happening. This might be multiboxed at level 90. :P

    Outdoor

    Doomwalker - possible - you can sort of overwhelm this guy with enough healing and tanks who grab him quickly. A 40-boxer could do it with endgame gear no problem.

    Kazzak - possible - like Doomwalker, you could likely overpower this guy if you had a 40 box team.

  3. #3

    Default

    I'm talking about one person boxing all 25 characters.

  4. #4

    Default

    How does that list change if everyone is level 75?

  5. #5

    Default

    It may or may not necessarily change the list but at that point, the loot obtained will likely be irrelevant.

    So it'd be more of an e-peen thing.
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

  6. #6

    Default

    I think that it goes without saying that 1 person couldn't do the boss fights alone. Even as a ten boxer, I know my limitations. There's too much movement/coordination that would be required. At a minimum, I'd imagine that 3 people could take down most bosses in BC (2 ten boxers, one five boxer), and i think it would be relatively easy to take down most bosses with 4 real life people (3 five boxers and 1 ten boxer).
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

  7. #7

    Default

    I should point out too that you'd be at a HUGE disadvantage if you tried to box any of these with all of one class (or 24 shammis and 1 paladin). There's way too many fights that require more than one tank.
    Rin
    Retired 10-Boxer (Wildhammer [A], Burning Legion [H]-USA)

  8. #8

    Default

    Let me summarize:

    ALL 25 MAN BOSSES: Impossible

    Since I'm too lazy to go into specifics. Pick one you think you have hte best chance to kill, and I'll tell you why you can't.




  9. #9

    Default

    And it is to be noted that most of these 'possible' bosses (lol "possible" is quite an interesting, wide word ) are 'behind' an impossible boss, making them impossible to reach most of the time.
    Maybe Hyjal?

    Good list,
    Cheers,
    Zub
    .[I



  10. #10

    Default

    Note that this list also doesn't list the trash mobs that are before ever reaching a a boss.
    Even in Gruul's lair, the first and easiest 25 man raid in TBC, a couple ogre priests/brute (first trash mobs) could prove interesting, with their fear and charge.
    Hopefully they die quick enough
    .[I



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