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Thread: WSG problems

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  1. #1

    Default WSG problems

    I finally am getting my shamans lvl'd after about 5 months since I found keyclone. WSG in the 60-69 bracket is giving me hell. One rogue can make my time there rough.....all they do is stay stealthed and distract/randomly sap one of my guys. Does anyone else have any issues with wsg being the not fun sauce of the multiboxing experience? If not, any tips on how to do this better would rock. As I am writting this the lightbulb for duh GW dummy just came on. So other then that, any other tips?

    -Thanks in advance

    -Team Cont™

  2. #2

    Default

    WSG = Plague

    I avoid at all costs, even solo boxing... been in some matches where i was in it for 1 hour (lol, i was the only original player in it after it was done. oh, and this was before the buff timer on flag holders happened). And we still lost.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  3. #3

    Default

    ghost wolf is your friend against rogues... they cant sap you in ghost... as far as distract just put em back on follow and its like a 30 second cooldown.

  4. #4

    Default

    I recomment suffering through getting your badges in at 69. My record wasn't pristine, but I won way more than I loss. I found WSG went alot better if I explained to my team my weaknesses up front and asked them to work with me. Something like:

    "Multiboxer in group 1, I can't move too quickly without exposing myself to fear and such, so will need your teamwork in order to contribute to my fullest. If your flag carrier, please stick close to me, and fight alongside me instead of running ahead.. I'll throw heals, and burn down attackers as fast as possible"

    Generally, I'd mount up go to enemy flag room, watching for enemies the whole way. Dropping totems immediately if approached by a warlock, priest or warrior. Shocking immediately if approached by others (they tend to avoid approaching you after getting instagibbed by 5 earth shocks before your even unmounted).

    On my way into the enemy flagroom, I'd drop a full totem array, burn through any guards and drop another array inside their flag room. If a good flag carrier is around, have him grab the flag, otherwise, I'd grab it with my main then start running out the tunnel, dropping earthbind totems and searing totems every 5 seconds or so to slow chasers.

    I'd drop a full totem farm inside at the mouth of the tunnel and fight off any resistance. (alot of times their flag carrier would be nearby around now) I highly recommend trying to kill their flag carrier on your way back, he will usually only have 1 or 2 escorts, so should be easy to burn down...

    Once they are dispatched, I'd ghost wolf and make a run for our tunnell, watching for interceptors. Its important to turn and fight interceptors with a totem farm up.

    I refined my macros alot in WSG, and it drastically improved my survivability elsewhere. You'll need a way to quickly heal each of your party members and a way to quickly heal your flag carrier with 1 button press.

    Thats what worked for me. There are a number of other WSG strategy posts, but strategy differ from team to team. Overall, my shammy team does way better in WSG than my priest/mage team.

  5. #5

    Default

    I'm a quad-boxing shaman.

    I win WSG by far the most times now, here's what I do.

    I join up with a disc priest friend. He runs the flag, I follow him. Getting the flag the first time is easy, on the way back expect resistance. Don't run/kite. Deal with all resistance fast, the first in your dps range dies. Dont wait for them to clog up. You wont move fast. Protect your carrier and time the intercept with the flag carrier on the other side. Drink when possible and train back to your base. Capture the flag.

    Rinse and repeat.

    It works really well. As long as the flag carrier DOESN'T run away from you. :>
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  6. #6

    Default

    Wow...wasnt expecting responses like that hehe. Thanks a million mates. The problem I am having is once rogues are on me...I find them hard to beat if there are more then one....they keep running circles around me .

    As far as them targeting the "main"... I switch it up every 2mins so that isnt a problem. I have found that me playing D is rather complicated as a rogue will negate my totem farm with CLoS and then sprint away.

    Several games I have been in I get the zomg you suck when we lose. I expect to lose more then win as WSG isnt my cup of tea yet. I suspect it will get better before it gets worse. However AB, AV, EoTS are like Xmas for me lol.

  7. #7

    Default

    Like Kaynin said:

    Get a team mate and preferly a healer!

    Why?

    Because they all got good defensive abilties and they can heal YOU when you get zerged!

    Thats always the problem when i get zerged is that once i start to heal im dead in 90% of the fights. Healing one is someting else but when 2 mages who outgear me and get some healing its not possible for me to keep up!

    Ice block/divine shield = gone if you got a priest buddy!
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  8. #8

    Default

    I detest WSG the game concept is messed up beyond all reason, bloody awful imop. However, you have to do it for those badges-sigh. The best use of shammys I have seen when solo boxing when 3 stayed permanently in defence in the flag room. They were just tough as hell-- totems everywhere, sentries out messing with rogues the works. As a defencive team is where i would be as shammies all the way. Also a team likes defenders so you will probably get little abuse from other players if youre doing this role. Play to the defensive strength in this one.

  9. #9

    Default

    Quote Originally Posted by 'Razman',index.php?page=Thread&postID=126702#post1 26702
    I detest WSG the game concept is messed up beyond all reason, bloody awful imop. However, you have to do it for those badges-sigh. The best use of shammys I have seen when solo boxing when 3 stayed permanently in defence in the flag room. They were just tough as hell-- totems everywhere, sentries out messing with rogues the works. As a defencive team is where i would be as shammies all the way. Also a team likes defenders so you will probably get little abuse from other players if youre doing this role. Play to the defensive strength in this one.
    Best to use your multibox team as offense instead of defense. Rogues and Druids can grab the flag so fast and you have no way to stop them. Rogues just use cloak of BS and sprint. Druids just have some hots on themselves and dash out while shape shifting to get out of any slowing effect. I always found it good to camp their base with all my guys. WSG is a terrible bg. They need to put a 20min time limit on that bg. Whoever has the most caps win.. If its a tie so be it. Staying there for hours to get 250 honor is very bad. The no limit on hk's helps but its still terrible.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    ― Epicurus

  10. #10

    Default

    I like to play def or defend flag carrier.

    4 hunters and piest are very good on def.

    but can make for long games

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