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  1. #11

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    Quote Originally Posted by Ellay
    Not to be negative nancy but warlock and mages are polar opposite in terms of how they kill. One is burst other is DoT. Why not 8 warlocks or 8 mages?
    Variety And synergy.

    Don't forget that warlocks DO have instant cast spells. Plus, they also have pets (pseudotanks).

    I don't plan on doing A LOT of 10 man PvP - but 4 more mages would be kinda boring Not that I disagree with you that mages and warlocks kill in opposite ways.

    Plus, I want 2 differing 5 man teams - I suspect that warlocks in this configuration would be terribly strong.

    Who knows, maybe I will level up a mage team and a warlock team, so I can do both

    8 Mages.... I don't even want to think about how much hurt that would bring down. I suspect 8x Fire Blasts might kill a level 70. Lets not even start on 8x blastwaves.

  2. #12

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    Goodluck. Alot of us are having problems with /follow disconnecting or lagging characters.

  3. #13

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    Xzin staying ahead of the crowd - I like that!

    I like my priest/warlock/mage setup. Having more of each should be awesome. My focus is PvE, so I dont have more slots, but for world pvp and without money concerns I recon its a fun option to explore.

    You can get engineering and parachute cloaks for the warlocks against falling damage, that would also give you a number of other toys.

    One thing though, I thought one could not join AV as a party anymore via the /script JoinAsGroup thingie. Is there another way?
    Captn's Log [PvP] 5x80 Elemental Shaman

  4. #14

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    Quote Originally Posted by Ceromus
    Goodluck. Alot of us are having problems with /follow disconnecting or lagging characters.
    I am hopeful that putting each character on a separate box will help fix the disconnection problem some people who box on one machine are having. It sounds more server side though - if you send too much data through to WoWs servers, it disconnects you. It has always done that. Maybe they changed something with the code.... not sure but my experience was that it only did that on the same machine. Plus, I intend to spread my connection out across multiple internet lines. Not because I need to for bandwidth reasons - WoW uses less than 56kBITs per character up and down) but to help combat any localized lag, etc. If one connection lags, the others will take over seamlessly. Fairly simple load balancing and redundancy.

    As for the following issue..... I am still well.. heh .... following this latest development.

    Until I test it myself, I will be unable to truly judge it but normally I don't ever really blink or change speeds (like a druid, etc).

    So we will have to see.

  5. #15

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    Quote Originally Posted by Steph
    One thing though, I thought one could not join AV as a party anymore via the /script JoinAsGroup thingie. Is there another way?
    Click join at the EXACT same time. If 10 slots are open (or 5 with the Zins) then presto

    The only hard part is making sure they are in the same group.... not always as easy if people don't want / care to move you.

  6. #16

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    Quote Originally Posted by Xzin
    Quote Originally Posted by Ceromus
    Goodluck. Alot of us are having problems with /follow disconnecting or lagging characters.
    I am hopeful that putting each character on a separate box will help fix the disconnection problem some people who box on one machine are having. It sounds more server side though - if you send too much data through to WoWs servers, it disconnects you. It has always done that. Maybe they changed something with the code.... not sure but my experience was that it only did that on the same machine. Plus, I intend to spread my connection out across multiple internet lines. Not because I need to for bandwidth reasons - WoW uses less than 56kBITs per character up and down) but to help combat any localized lag, etc. If one connection lags, the others will take over seamlessly. Fairly simple load balancing and redundancy.

    As for the following issue..... I am still well.. heh .... following this latest development.

    Until I test it myself, I will be unable to truly judge it but normally I don't ever really blink or change speeds (like a druid, etc).

    So we will have to see.
    Boxing on the same computer makes the problem alot worse because when the window loses focus it really brings out the issue. Im using seperate computers myself im running the DGL-4100 router. I have yet to figure out exactly why /follow is lagging some of my characters and not others its quite the hassle. None the less I am fairly confident that if you did run them on seperate connections or even seperate IPs that the issue will probably never happen.

  7. #17

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    There is a little snag/annoyance when trying to take off in flight mode with characters that are following. From my experience so far, characters in follow mode will not just take off when the leader starts to fly away. Even if I hit space bar on the following characters to get them to make the initial jump off the ground they still won't follow in flight but rather will drop back to the ground and run to follow.

    What I find myself doing is looking for elevated terrain that I just run off of with my leader and all the following toons will go into flight mode. Sometimes this is just a small hill, and sometimes its the edge of the world. Anything that drops off sharply where your character would normally fall for even a few feet will work to put your characters into flight mode.

    If everything around is flat, then I have to individually get each toon flying a few feet off the ground before getting them all to follow in flight mode.

    Not too big a deal with just my 3 characters, could get real annoying with 10 if you are taking off and landing a lot. Depends on what you are doing with your characters.

  8. #18

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    Perhaps you are already using or have tried this, but injecting keystrokes with voice commands might be beneficial in your setup. I did it once a long time ago (don't recall what the program was) and while interesting it was a bit of a bother. However, in your setup having an additional method of commanding your toons (even in a limited fashion) might help.

  9. #19

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    Quote Originally Posted by Yarddog
    There is a little snag/annoyance when trying to take off in flight mode with characters that are following. From my experience so far, characters in follow mode will not just take off when the leader starts to fly away. Even if I hit space bar on the following characters to get them to make the initial jump off the ground they still won't follow in flight but rather will drop back to the ground and run to follow.

    What I find myself doing is looking for elevated terrain that I just run off of with my leader and all the following toons will go into flight mode. Sometimes this is just a small hill, and sometimes its the edge of the world. Anything that drops off sharply where your character would normally fall for even a few feet will work to put your characters into flight mode.

    If everything around is flat, then I have to individually get each toon flying a few feet off the ground before getting them all to follow in flight mode.

    Not too big a deal with just my 3 characters, could get real annoying with 10 if you are taking off and landing a lot. Depends on what you are doing with your characters.
    I was just planning on hitting spacebar a ton to take flight then /following.

    From what I hear, that will work perfectly as it automatically makes you fly up the Z axis and stops you from going back to the ground as you sorta well just hover.

  10. #20

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    Ok, another "DOH!" moment for me in WoW. Yeah, it works fine hitting space bar several times to fly up the z-axis, just like when underwater. I tried it last night. I swear I tested that right after getting my flying mount and it didn't work. Apparently I just did something wrong when trying it. Won't be the last time that I totally miss the obvious I'm sure, LOL.

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