
Originally Posted by
'thinus',index.php?page=Thread&postID=124433#post1 24433
I've only had that problem in very laggy areas.
I *think* what happens is this:
For performance reasons each WoW client will project where other characters/mobs are. So the server sends a message to the clone client that the main character is moving forward at a certain speed and it also executes the follow command. The clone client predicts where the main character is moving and follows the main character. For some reason the clone client never got the message that the main character stopped moving and keeps projecting a new position and following to that position.
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