When I ran Keyclone across two computers I got runaways. When I moved to all 5 clients on one computer I stopped getting runaways and haven't had one since.
When I ran Keyclone across two computers I got runaways. When I moved to all 5 clients on one computer I stopped getting runaways and haven't had one since.
[align=center][/align]
I find it happens when I am in combat (or entering combat) and I hit my:
/target party1
/follow
/assist
And I only noticed it happenening after I selected [x]Attack on Assist. I have not tried to undo that selection to see if it is relevant. Also, I play on two machines and see it happen to followers on both.
Ok
get this
Slave Pens
All Im doing is standing there, noone is on follow, I'm just buffing and one of my mages runs away into a pat, checked my keybindings and no conflicts
Also in the bone wastes: just finished killing something and pressed follow and all four clones take off in different directions....
so I press follow and they come back and past me so I press follow and they come back past me - etc etc ect - I wished I'd frapsed it, it was like sunchronised swimming, a couple of ally came over to watch the show![]()
Setup:
Using KeyClone.
5 boxing on a single PC.
No movement keys whatsoever (not even autorun) are passed from the main to the followers (when specifically using a follower I have to mouse move him). Using KeyClones block-list to prevent the movement key passing.
Runner Problem:
It has happened only half a dozen times to me. One follower - always only one, and not necessarily the same one - will, with no warning take off in the direction it happened to be facing. Usually not a problem, double-clicking in the window (once it has focus) is enough (for me) to stop it. It has however caused one wipe when follower number three took off to say hello to about 6 or 8 Scarlet Crusader friends he saw in the Cathedral wing of SM.
I've been able to see absolutely no pattern to it at all, as it happens so infrequently. I have also noticed that every now and then, one follower will stop following, again so infrequently that establishing any pattern to it is too hard.
Overall, while it did cause one wipe, that's one wipe in 61 levels of playing, so it's not (for me anyway) much of a problem.
...for when one toon just isn't enough...
Horde Caelestrasz Multiboxer:
Team1: 5xPaladin....Level 80 - Heroic gearing completed. WTB [Frost Badge] pst pls.
Team2: 1xPaladin/4xShaman....Level 80 - On Hiatus, Awaiting Cata.
Contact on: Nevergonna on Realm Caelestrasz (Horde)
Caelestrasz Horde: 5 Active 5 Boxers and counting.
Setup: Keyclone.
Movement keys(ESDF) are not replicated (even with modifiers), so they can't be causing the problem. When it occurs, I'm not using the autorun button on any clients (it's not mapped through the keybinds).
I have the autorunning problem strictly in combat situations when things get heavy. Moving the running character manually(having keyclone paused) doesn't fix it directly. When I start jumping and running around for a while(just randomly mashing buttons) it goes away.
It happens very rarely though, only every X hours of playing.
I think Fursphere reasoning is probably correct.
[edit] Smart topic btw!
This is similar to my experience. To me it feels like a /follow bug. It happens in combat when I hit my /folllow /assist macro. Especially frequent with my Pally/Rogue combo since I'm always hitting follow trying to reposition the rogue(clone) to get in melee range with the mob.Originally Posted by 'Fursphere',index.php?page=Thread&postID=12845#pos t12845
If I hit the macro again quick enough, /follow seems to kick in properly and the rogue returns to the pally.
Setup:
2chars, 1 PC, both windows full screen, keyclone, multiboxer2 (also happened when I used twoboxtoolkit before MB2 came along and kicked it's butt). Auto-run mapped to "," but not passed by keyclone. Only movement keys passed are left/right arrow (for rotating caster clones) and they're unbound on the main.
2box:
Theals & Tmelts - lvl 65 Disc/Holy and Shadow priests - Kul Tiras
IcedT & HotTea - lvl 30 Frost and Fire mages - Perenolde
HerbalTea and Boomtee - lvl 10 Resto and Balance Druids.
Other: 70 Feral Druid, 70 Resto Shammy, 70 frost mage, 70 afflic Lock.
Warrior, Hunter, Rogue, and Pally in the 50-60 range.
I have alt issues. :thumbup:
To understand multiboxing, I tried many teams, about 6 or 7 differents, levelling them between 20 or 30 levels. I had this specific team of 5 belfs and this mage name Elanie who would always and randomly start running, wiping my team in instances.
My wife was used hearing me screaming : "Elanie, no, no, not again".
I tried everything, copyed shortcuts from another alt, removed everything dubious, checked the keyclone, changed the wow windows. Tried everything possible but every two hours maybe, she would wipe my team with her typically devilish belfish selfish feminish smile.
Never understood why. Stopped playing her and this team. Never happened with any of the other alts (around 20 in total).
I've finally seen this happen, and I figured out what it is -- this may not apply to everyone else as I'm on a Mac, but just in case it's a general WoW bug:
My set up is 5 accounts on one Mac Pro, using Spaces to hide the clones (this improves framerate on my main dramatically). I use clonekeys to multiplex key input. If you're not familiar with it, Spaces lets you conveniently hide and show different apps or document windows -- it's perfect for multiboxing and keeping your clone instances out of the way and offscreen.
However there appears to a bug either in clonekeys or WoW itself where it gets confused by the way keyboard focus changes when changing Spaces (note I do not mean WoW character /focus, I mean keyboard focus in the app). Sometimes it gets convinced the control key (every once in a while, shift) is still down after I've released it, probably because control-arrow keys is how I change which Space I'm looking at and key up events may get missed as the Space changes. So I press my auto-run key, which is bound to a /follow macro on all the clones -- but some of the clones see it as ctrl-run, which isn't bound to anything, and thus gets interpreted as the usual run key. Hilarity ensues.
I haven't tried to reproduce this without using Spaces, so I'm not sure where exactly the bug lies. So far I've never seen it in any app other than WoW, so it's either WoW or Clonekeys. Collection quests require a lot of changes to which instance is in front for looting, so grinding Darn rep this weekend I saw it a lot.
Alt-tabbing twice (to focus off/on the main instance of WoW) fixes the "stuck" control key.
5-boxing Shaman/Pally on Silver Hand (PVE-US)
Abunandant / Bountiful / Copious / Plentiful / Voluminous / Chitin
I haven't had any runners in quite a while since I set my do-not-pass keys up in Keyclone.
I have it set to not pass:
w, Shift+w, Alt+w and Ctrl+w
(replace w with a, s, d and add those too)
Everquest II - <Pain for Glory> on Nektulos Server
(Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
(Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]
I would get runaways quite regularly (every session). On the weekend I started using the mouse to move and haven't had any runaways at all. It takes a bit of getting used to but I'm almost there.
Connect With Us