So happy I don't have to MS myself anymore to use my racial, however, it also means orc rogues/warrior/enhancement shamans are going to be hitting for a truckload at the start of an arena match. Blood fury "Increase melee attack power by 282 and your spell power by 143, Last 15 seconds." Same 2 minute CD.
Also, Dalaran arena, is going to be very hard for multiboxers. The clip plane and the stairs on either side are extremely narrow and the water that shoots down the middle has a pretty large aoe range and does KB. The floor on the lower part of the arena is too easy to LoS around - and there are some fixed LoS object as well to hide in. The raised center part of the arena (that has the large water column that randomly shoots down) is basically about 30 yrds long, but you can easily move around in a square on the lower part of the arena floor using the center's raised platform to run from the opposing team. Basically, this arena is going to be LoS hell.
Additionally, fighting on the lower portion makes thunderstorm bleh. However, if you fight on the raised platform in the center and successfully bait the other team to do so, because of the water column, it's close proximity fighting, and thunderstorm is great to knock a healer well OFF the platform and out of LoS of his/her teammates. Useful in 3s, from my experience, but 5s, it's meh.
Org arena is just great. You start ~ 20 yrds from the opposing team, so it's quick, fast, and decisive battle, early on. Great fun. I've not even seen the spikes make a battle longer because it's clash of the titans from the start. Well, that and this arena is still buggy as hell and crashes 80% of the time from my experience.
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