From the check interact distance API.
1 = Inspect, 28 yards
2 = Trade, 11.11 yards
3 = Duel, 9.9 yards
4 = Follow, 28 yards
A 20 yard knockback doesn't put you out of follow range even if you were already behind a bit...
From the check interact distance API.
1 = Inspect, 28 yards
2 = Trade, 11.11 yards
3 = Duel, 9.9 yards
4 = Follow, 28 yards
A 20 yard knockback doesn't put you out of follow range even if you were already behind a bit...
[> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
[> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
"Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere
It's gonna be tough times in arena. Blades edge quickly comes to mind. The new style will probably be playing extremely defensive. But it's the combinations thats got me slightly worried. The thunderstorm+deathgrip, or even 2xchained deathgrip. Still, I don't really think we'll see too many 2xDK or DK/Ele Shammy combos in 5vs5. If those rare setups play well, they're probably gonna be unbeatable with a 5xshammy team for instance. You'll probably not "own" the bridge as before. You could get pulled down, bounced down and pulled up, and the combos will just get frustrating.
Rushing team with unholy DK: You wont be able to nuke an unholy DK, unless he is sleeping on the job. And he will be able to run right up to your group with no real worry. Popping antimagic shell while approaching (5 seconds), deathgrip one of your characters, then continuing into the rest of the group. Pop antimagic zone on top of you (I'm not really sure antimagic zone will be a popular spec for arena though, probably not since it costs 6 talent points, a pretty severe dps drop). This must be countered with Fire nova totems, and only after they pop can you go to town. Now for pvp I assume most dk's will glyph so death and decay will have the 2 second horror effect randomly triggered. This effect kicks ass even in duels. Pair this character up with an elemental shammy or a destro warlock and you're in for some mayhem. We'll be suffering since the only option is to stay in a group.
Still going to be pretty interesting. Can't wait to see how Ellay will approach this. The new tier of talents, a new class, new team combos. Everyone starting fresh. Gonna be fun.
WTF? RUN! Wow Multiboxing Blog
.. unless your characters are knocked in different directions.Originally Posted by 'zanthor',index.php?page=Thread&postID=124320#post 124320
-> No more show off spread outs :whistling:
im not put off by this,but i do feel its going to cause some big headaches its more of a trouble shooter id like to see some theorys/methods on how to counter this when it comes out so i could have some idea on counterattack.
many of you have given ideas an thoughts which is nice to see, so keep posting or if someone is in beta can they give some feedback on the knock backs from hunter/dk/shaman and any other classes which will be a threat.
thats me for now![]()
dk grip... bubble up!
Paladin Team: Holyalpha, Holybravo, Holycharlie, Holydelta, Holyecho
Warlock Team: Pantafive, Soxisix, Setteseven, Oktoeight, Novenine
Shaman Team: - Twiz, Twjz, Twlz, Twrz, Twfz
Hunter Team: Unaone, Bissotwo, Terrathree, Kartefour, Janmoon
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Ashbringer - Horde
Heh, I was death gripped through the terrain and into the Pit of Nazjan (?) leading to Azjol Nerub. No way he could have been in LoS, but he sure as hell pulled me down there and proceeded to donkey punch me with 4 of his buddies.Originally Posted by 'Fursphere',index.php?page=Thread&postID=124026#po st124026
Good times! Glad the GY was 10 steps away. lol
Anjuna & Company
The <Antagonist>
Magtheridon-US Horde
The DK grip is pretty annoying when there's 2+ more of them.. was
playing around in Wintergrasp and you end up just bouncing around, not
able to do anything.
Stacked grounding/tremor totems are one of the things that make multiboxed shaman groups so popular. If grounding or tremor was able to negate or minimize knockback effects, you'd see even more shaman teams than we do already. In some ways I wonder if this was one way of discouraging more shaman groups, by giving players another method of breaking up a group that cannot be dealt with via totem spam.Originally Posted by 'boxblizzard',index.php?page=Thread&postID=124036# post124036
"Multibox : !! LOZERS !!" My multiboxing blog
Fight fire with fire. 4x shaman 1x DK. Your DK pulls their DK, then BOOM. Rinse and repeat. People wont be able to pillar hump if they are getting pulled into the open.
It most likely wouldn't work out well at higher ratings, but it would be fun.
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