Close
Page 1 of 3 1 2 3 LastLast
Showing results 1 to 10 of 29

Hybrid View

  1. #1

    Default expansion multiple knock backs will ruin multiboxing???

    hi everyone,

    dont post much but only when i get i get problems or somehing important to talk about!

    ok im getting increasely worried about the expansion coming to release in november 13 (so they so) and im seeing alot of ae knock backs and fears in beta. now as i know fear is a real corrupter for multiboxers as it screws everything up. with the up comign expansion multiple ae, knock backs and fears are going to make multiboxing a serious problem?

    those are have seen the beta material will see the dk and the odd classes sch as shaman,hunter with talents to knock targets into the air/ distance.

    especially in pvp, imagine knock backs and fears seperating the group and causing chaos for the end user.

    i think alot of people havnt considerd this because they cant wait for the expansion, but this may be the end of ease of playability. im a 5 boxer now and i dont want to pick up the pieces during 90% of fights because were flying everywhere, and your not in range and cannot re-group!

    anyone else thinking what i am or im just being paranoid? ?(

    this might be a long thread



    Al


    Paladin Team: Holyalpha, Holybravo, Holycharlie, Holydelta, Holyecho
    Warlock Team: Pantafive, Soxisix, Setteseven, Oktoeight, Novenine
    Shaman Team: - Twiz, Twjz, Twlz, Twrz, Twfz
    Hunter Team: Unaone, Bissotwo, Terrathree, Kartefour, Janmoon
    -------------------------
    Ashbringer - Horde

  2. #2

    Default

    I would say we just have to priotorize our targets differently .. I dont know..
    [align=center]
    Retired boxer
    Iztehzha, iztehzhaa, iztehzzha & izztehzha
    Ravencrest-EU - Horde - Cyclone-BG
    Goals reached in my time as a boxer:
    Taking down most heroics, doing KZ, reached 1950 rating in 5v5
    Now playing [s]Warhammer Online[/s]
    Back to WoW
    [/align]

  3. #3

    Default

    You don't get knocked back very far. It seems no different than when tremor totem would take a second or two to clear fear off, and then we just hit follow again and blow them up.

    Now, it's the DK death grip that has me a bit worried. That's going to suck.

  4. #4

    Default

    i forgot about the grip, is that the one that pulls you to the dk?

    its not single knock backs, im talking about multiple knock backs, from different angles, far as i know there is no limit on how many knock backs you can do to a single target.


    Paladin Team: Holyalpha, Holybravo, Holycharlie, Holydelta, Holyecho
    Warlock Team: Pantafive, Soxisix, Setteseven, Oktoeight, Novenine
    Shaman Team: - Twiz, Twjz, Twlz, Twrz, Twfz
    Hunter Team: Unaone, Bissotwo, Terrathree, Kartefour, Janmoon
    -------------------------
    Ashbringer - Horde

  5. #5

    Default

    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=123984#pos t123984
    You don't get knocked back very far. It seems no different than when tremor totem would take a second or two to clear fear off, and then we just hit follow again and blow them up.

    Now, it's the DK death grip that has me a bit worried. That's going to suck.
    Well, there is no doubt I will end up having to tough it and setup that focusless/leaderless setup. You could just switch your toon if they grab the main and destroy him.
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  6. #6

    Default

    Does grounding totem eat death grip?

  7. #7

    Default

    Quote Originally Posted by 'mickske',index.php?page=Thread&postID=124034#post 124034
    Does grounding totem eat death grip?
    nope, none of the tots currently have any prevention against grip/knocks. just tremor for fear atm. im hoping blizzard will make changes with the shaman totems to merge with the extra content.


    Paladin Team: Holyalpha, Holybravo, Holycharlie, Holydelta, Holyecho
    Warlock Team: Pantafive, Soxisix, Setteseven, Oktoeight, Novenine
    Shaman Team: - Twiz, Twjz, Twlz, Twrz, Twfz
    Hunter Team: Unaone, Bissotwo, Terrathree, Kartefour, Janmoon
    -------------------------
    Ashbringer - Horde

  8. #8

    Default

    Too bad. I thought grounding might eat Death Grip since it has a sort of spell animation. Death Grip is going to be EXTREMELY annoying then. The range is so huge and meh, bleh, it's going to suck.

  9. #9

    Default

    How does Death grip work? Does it drag you across the screen, or is it like a teleport from your location to them?

    If it's an animated dragging of your main character, your slave children should be able to follow you for a short distance before you pull away. Perhaps putting them in range of your new DK target? If not in range at least they would be facing towards you, and you could simply hit autorun on all clients and spam your follow macro when they begin to get in range.
    If it's a teleport type thing, we might be SOL for easy fixes.

    As far as the knock back is concerned, What's the longest knock back? 20yds? Drop a totem, and have your slaves stand on it, then with your main walk out of range of the totem effects. Then tap forward towards the totem until you pick up the buff, I used grace of air 30yd range according to the tool-tip. Now hit your follow macros. From my basic testing it seems as though /follow has a 25-30 range limit on it, so no big deal on 1 knock back.
    Now if a couple of people get clever and come in and bounce you around a couple times, it's possible to get out of range of follow. Though, I'm willing to bet there will be a DR or immunity to knock back. If not with 4 or 5 shamans doing round robin knock backs...and spamming chain lightning as the melee runs back into range, between knock backs. It is US who should be feared.

    Just my thoughts anyway...

  10. #10

    Default

    It will only ruin it for those who dont want to change their style of play for the beta as to how they always used to play but im sure it wont take long to find a way to counter it, its only part of the game, to change with it too it definately wont stop me from playing. If a DK pulls me then i'll thunderstorm and knock him away, run back to my group and charge ahead as a team once again.

    EDIT:
    You're only looking at one side -
    Pushback is going to only help shammy multiboxers seeings we can just castsequence thunderstorm and knock back melee classes everytime they come at us lol
    [color=#0000ff]<N0kTu|2nAl>

Similar Threads

  1. Huge Buff for Multiboxing in General in the expansion
    By Ellay in forum General WoW Discussion
    Replies: 10
    Last Post: 09-18-2008, 11:52 PM
  2. Replies: 1
    Last Post: 08-30-2008, 03:55 AM
  3. x-keys knock off?
    By Klamor in forum Hardware Tools
    Replies: 5
    Last Post: 02-22-2008, 10:16 PM
  4. Pondering makeup - New to multiboxing, but multiple chars
    By Kyudo in forum New Multi-Boxers & Support
    Replies: 5
    Last Post: 11-21-2007, 04:02 PM
  5. China Farmers better watch their backs......
    By Xzin in forum General WoW Discussion
    Replies: 7
    Last Post: 10-21-2007, 02:55 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •