how does that work with network lag?
could prove to be a sweet solution for guildies that have to go afk for a bit
i have connected remote keyclones together, yielding a combined force of 24 on shadowbane. the lag was barely noticable. it would depend on the latency between the keyclones. (keep in mind that in voice over ip, a latency over 300ms is required before people in the call realize it)

keyclone is p2p and if you both have broadband and live in the US, i would imagine < 100ms latency. once you connect the clones together, you'll see the ping times listed. keep in mind the ping times are round trip... your actions only need to go one way.. so response time would be 1/2 the ping time.

i have been thinking about trying to link many boxers together to get over 100 in a city all synchronized (oh yea... that'd get people bugging out). we'd all have to get on one server, make a bunch of noobies, connect the keyclones, and meet up at a time/place/date. (hmmm...)