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  1. #21

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    Not sure I know what you mean by window bar? I know if you click the icon down by the clock the window disappears for you. It's currently set to a static location for the reason of a bug Micah had when first writing this program. If you're not talking about the actual window could you explain to me in more detail so I can understand?

  2. #22

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    Hmm well nevermind ill keep it minimized like you said, that will do. Still its a bit user unfriendly imo.

    Had a bug with your latest version though, the second clients mouse was going bezerk with looking around with the mouse. Keyboard was working perfectly but mouse was going nuts. Didnt try your version ingame yesterday, but having problems while doing so today.

  3. #23

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    I've noticed(about 3 times in total since I started using it) that sometimes the mouse will go into mouselook mode and you somehow managed to get the mouse off that screen. This then makes the look go crazy as you move the mouse around to get back to the screen. All you do is click and it goes away. Now that I've said what has happened I'm wondering if it has to do with holding a mouse button down while navigating off screen, then coming back and clicking the other mouse button. That would turn mouse look on. In any event I can't recreate the event yet to know the exact cause. And it rarely ever seems to happen. When it does I already know what happened and am able to correct it.

  4. #24

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    I've noticed similiar behavior with keystrokes. It's rare, but it almost always happens when I switch screens with a key or mouse button held down. I notice it most when I'm moving and switch screens; my character will just keep moving until I go back to the screen and press and release the same movement key.

    I'm pretty sure this is because the 'keyUp' event isn't detected on the system, so it continues to operate as if the key is still down until it recieves the proper keyUp event. I would think the same theory would apply to mouse button events.

  5. #25

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    That is correct, the current client only receives the messages that have happened while the mouse was on that screen. If we sent keyup messages without it being pressed undesirable results would happen. I have the same feeling for sending keyup messages when navigating of the current display as it could cause problems or unexpected behavior at times. Sometimes I prefer the key to be pressed until I return and toggle it off. It's a cheap autorun that won't break until I hit the forward key again. There are other things it's came in handy with as well.

  6. #26

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    Not to sound like a jerk because shock and micah and others have put a lot of time into the software, and in some ways it is more flexible, but this is why I went the hardware route for my input. Far more expensive but it works 100% of the time. I am sure these last kinks can be worked out though, and it makes it possible to actually dual box without hardware... but there are some limitations of software that should at least be considered when you put your setup together.

  7. #27

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    Most of the input problems go away when broadcasting. As all computers receive all input. The big draw with multibox I see is that you can quickly and easily go between displays and broadcast or not. Also with me being a coder I'm able to create a custom version that fits me specifically. As I said above I like that the key stays pressed in some cases... not all keys but a few. Since I know which ones I am able to hardcode tests into the software to release all other keys except the hardcoded ones when navigating off screen. I haven't had much time, but the opportunity is there to do it.

    I do however understand the draw to hardware, that was my first thought when attempting to plan how to dual box on my own. Being a programmer I quickly resorted to programming a solution as it would be cheaper and you're able to modify it to your preference. Also the ability to add in helper functionality was nice as well. I'm not sure how the hardware really works for switching and broadcasting input. I'm not saying one is better then the other, they both are good methods to multiboxing. As Xzin has stated hardware will be 100% guaranteed to work how it does, but it will only do that. Software at first has a margin of error, but once you know how you want it to work you're able to work the bugs out and will become 100%. Minus any connectivity issues, which you won't have with hardware.

    So in the end you just have to see what suits you best. I'll always use software.

  8. #28

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    I agree with all of your points. I only use hardware right now but I also realize that if multibox were better deveoped, it would be far more flexible than hardware only. For my PvP purposes, hardware suits me fine. But I had to buy 7 Vetra broadcasters to send data to the warlocks, mages or both. With software, that would have cost nothing. Given that each Vetra box retails for $200, thats quite a vocal argument for software.

    In the end, like most things, it comes down to usage models, cost and individual preferences. There is almost always more than one way to skin a cat.

  9. #29

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    One thing I shun on doign with multibox and have not put any of these features into it, but it is possible. You can automate a lot of stuff. The limit is your imagination and what your programmings skills can accomplish. Essentialy you can create a bot that reacts to input you enter. This of course would be crossing the line in where multibox would no longer be legit. I only use that as an example to show the versatility software holds. There are bugs with Multibox as is. It's completely usable as is. In a few instances you may encounter a problem, but rarely has it gotten me killed. It could though, but as a multiboxer I'm used to dying and don't mind it. I usually am more upset about my lack of reaction or how I performed then the fact I was actually killed. The one thing that doesn't make sense to me is that some people are able to run it without any problems, while others get weird issues that others don't. The sparatic bugs are harder to trace, but the consistent ones people have had are just as hard to track down as I am not able to reproduce them on my system.

    All that aside, I know a lot of people see Multibox as a grey area in regards to WoW as being legit or not. In my opinion Multibox is completely legit. It's not autmating any proceses in WoW, it's not touching WoW in any way. You still have to press keys to control the character. I know Multibox is software and other things are considered hardware.. I.e. wireless keyboards or mice. I'll give it that the item itself is hardware, but the way the OS interacts with it is software. A driver is used to interperet the input, thus making it software. If multibox was considered illegal, then any kind of multi-computer controling hardware or software should be as well. Basically, until you use whatever you do to exploit or automate it shouldn't/isn't illegal.

  10. #30

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    I think it boils down to IF you coded bot like stuff into it THEN it COULD bot. Hardware can never bot, hence software being a gray area.

    I still think multibox as is is totally legit, but I prefer pure hardware for sereral other reasons.

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