Quote Originally Posted by Xzin
Hmm... do you think the fact that I have a 24576000 pixel display array make a difference? Theoretically it is only 16384000 (four 1600 x 2560 on the boxes) but hmm....
This is the messed up part.. Microsoft maps all your pixels to 65535x65535 so it doesn't matter what res it has...

Quote Originally Posted by Xzin
I would definitely need to use mouselook - did Synergy not "enable" that?
Never used Synergy...

Quote Originally Posted by Xzin
For the server, check the relative mouse checkbox under the options.

In the hot keys section, I added the following two hotkeys:

hotkey 1:
key: right mouse click ( mousebutton(3) )
function: Lock Cursor to screen: On
Toggle radio button "Hot key is pressed"

hotkey 2:
key: right mouse click ( mousebutton(3) )
function: Lock Cursor to screen: Off
Toggle radio button "Hot key is released"

In effect, when your mouse is on your secondary screen and you proceed to right click to move around, it will lock the mouse to that screen so you can move around. When you release the mouse like you would do when you stop looking around, it unlocks the mouse from that screen so you can go back to your other screens.

It works perfectly for me, except the fact that when you release the lock on the screen the cursor resets to the center. If anyone has a solution to that please let me know.
I'm not sure I understand.... if I click and drag my mouse on any display, that character looks around and my mouse stays on that display. The problem I encountered is when broadcasting mouse to all displays.. Then mouse look doesn't behave on the connected clients, but does on the Server/client. This is only when broadcasting the mouse to all clients. Also I beleive Multibox doesn't reset the cursor to the middle of the screen. It should stay wherever you clicked at.

Quote Originally Posted by Xzin
Another problem is that I would not always want the mouse cursor of the server (Xzin) to be mirrored on the mages.... they have different spells.....

It would be nice for doing quests and what not but the main character is always going to have a different viewpoint than the others.... hence the desire to use the "mage mouse" to control the mages.... if that makes any sense. Easy to do in hardware.... possible to do in software?
Minus mouselooking on connected clients, Thsi is possible with multibox, although it will have side effects of not allowing any input being sent to the Priest while broadcasting. This is to Tick the "Never Broadcast" option under the proper display. With this ticked when broadcasting mouse or keyboard, said display will not receive input. You could easily add in another variable to allow an different check per mouse or keyboard. Should be easy enough to add.

For my clarification... You're talking about Synergy in this post?