I've tested the broadcasted mouse cursor on different resolutions. It seems to work for the most part. There are somethings that are iffy on it. One big thing is using mosuelook in games. It doesn't work wiht the method I use to broadcast the mouse position. The way mouse positon is broadcasted is Absolute to clients, relative to server. So it should theoritcally never fall out of synch. I set the mouse position on the clients everytime the mouse is moved. So if you move to the lower right corner on the server setup. It will take in a speed/distance and apply it to the position not to exceed (65535,65535) I then Set the mouse position on the clients to the mouses position on the server...(65535,65535) So it's definetely in the same spot. The area that this starts to grey out on multi resolution setups is you have a ton more display space with 1600x1200 then with say 800x600. The center of the screen will always be the center, the corners always the corners.. but the area around the center... it could be off a bit. I hope this didn't confuse anyone...