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  1. #41

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    Quote Originally Posted by 'Tehtsuo',index.php?page=Thread&postID=128175#post 128175

    Quote Originally Posted by 'Flight',index.php?page=Thread&postID=128142#post1 28142
    Its a good game with good graphics for team or guild PvP. Its a poor gaming for boxing in, whether its PvE or PvP. Firstly, most of the boxing tools don't work and its very frustrating trying them out and not being able to get them working. Quite apart from the game content, your chars constantly get stuck in the terrain.


    If anyone is going to play I'd suggest not boxing.
    I think the terrain will improve, because it's frustrating even without boxing. I seem to get stuck quite a bit.
    This is what I meant with my graphics comment, I really should rephrase it. I got stuck on rocks, pebbles and blades of grass all the time in beta. However I will say that I'm not a big fan of current character models and that they can stand some improvement.

  2. #42

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    Quote Originally Posted by 'FtGeno',index.php?page=Thread&postID=128179#post1 28179
    Quote Originally Posted by 'Tehtsuo',index.php?page=Thread&postID=128175#post 128175

    Quote Originally Posted by 'Flight',index.php?page=Thread&postID=128142#post1 28142
    Its a good game with good graphics for team or guild PvP. Its a poor gaming for boxing in, whether its PvE or PvP. Firstly, most of the boxing tools don't work and its very frustrating trying them out and not being able to get them working. Quite apart from the game content, your chars constantly get stuck in the terrain.


    If anyone is going to play I'd suggest not boxing.
    I think the terrain will improve, because it's frustrating even without boxing. I seem to get stuck quite a bit.
    This is what I meant with my graphics comment, I really should rephrase it. I got stuck on rocks, pebbles and blades of grass all the time in beta. However I will say that I'm not a big fan of current character models and that they can stand some improvement.
    Well, I was a little disappointed at first. I saw art of The Chosen and then I created one in game and he was this tiny guy with a crappy breastplate. But now...at level 13/14 it looks like a tank. Still doesn't have a helmet but good looking breastplate, boots, shoulders and gloves makes a huge difference.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  3. #43

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    I tried it this weekend.

    The character models, the land scape and fighting animations really didn’t appeal to me. I gave AOC 2 weeks before I gave up on it, this I lasted a day, which to be fair is not enough experience to say it sucks. But it was enough for me realize this may not be the one for me. I would like to revisit it in a year after some polish and see where it goes.
    My YouTube Channel: https://www.youtube.com/channel/UCP9...AlyRcyYCHA-3ew
    Due to Blizzards position on Hong Kong, money > freedom. I stopped playing.

  4. #44

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    I've finally come to a conclusive decision on what about the game bugs me. The problem is, it looks like the casting animation has a set speed, and there's no animation for spell knockback. Hence, when I cast "Brain Blaster" on my shaman, the spell animation completes, and the little green spitball flies at the enemy, but you still have to wait for your casting bar to complete or the damage isn't done. That's a major flaw imo, even though it's mostly cosmetic.

  5. #45
    Member Ughmahedhurtz's Avatar
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    I've finally come to a conclusive decision on what about the game bugs me. The problem is, it looks like the casting animation has a set speed, and there's no animation for spell knockback. Hence, when I cast "Brain Blaster" on my shaman, the spell animation completes, and the little green spitball flies at the enemy, but you still have to wait for your casting bar to complete or the damage isn't done. That's a major flaw imo, even though it's mostly cosmetic.
    DAoC had the same problem. It was like the animation was one script. WoW has two scripts for their casting animations: phase 1 which is the looping short continuous animation, and then phase 2 which is the short one-shot animation that fires as soon as the spell fires. Which sychronizes well and improves the suspension of disbelief.

    Interesting that they still have those sorts of problems, though, as I thought WAR was an entirely new game engine and everything.
    Now playing: WoW (Garona)

  6. #46

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    WOW, and no not the game.... this thread... I about choked on the first page. Lots of biased opinions and mean sounding retorts. Very fitting considering the title of the thread. That said my opinions are:

    I've been playing wow since close to release, and I was in the WotLK beta. I didn't get to struggle through the original release of WoW so I won't compare the games there. I played WAR however through a good portion of the beta and into release.

    Graphics, gameplay: I think the graphics are far superiour in detail even though they are not the same style. The fact that there are large enemies right off the bat was a nice touch to keep the attention of seasoned MMO veterans that didn't want to kill 100 boars per quest for the first 10 levels. The game idea of WAR is well done and competes with WoW on several levels.

    PvE: There is junk for a point to endgame PvE in WAR. You might as well do PvP scenario's from rank 1 on. As you progress through there is plenty of questing to break up the leveling process. The dungeons have some cool ideas but the gear is no better than what you get from simply standing in equivalent rank PvP for a bit. The best of the best gear will be gotten from PvP.

    PvP: Supremely disappointing in the low levels depending on your class. The point of the entire game. Honestly I don't think they did a better job on balancing then WoW. Healing is win. My zealot can solo heal a tank through the entire other teams assault. I realise your supposed to just blow the healer up but on more than one occasions a few melee and tanks were able to wall off a hallway or staircase and nobody could get to me anyway. Even then, my zealot can live through a hell of an assault and with self rezzing for my entire party it will make for wicked fights. The PvP is very good and different. I like WoW's PvP better because of the horrid smoothness of actions in WAR.

    Playability: The complete lack of smoothness in WAR is AWFUL! I cannot get an instant cast spell off sometimes because of the sluggish response of the characters in WAR. Several of my friends quit WoW to play WAR and this is their only complaint as well. It seems like playing with lag and I can promise you thats not the case as WAR's servers seem very strong to me. I get great latency and yet it's STILL sluggish and packed with smoothness=fail. Walking seems bad. I have troubles casting instant spells behind me with the jump turn method I got so used to in WoW. Not a huge deal you learn the timing and keep in your head that War != Wow. The lack of smoothness has driven me away from WAR and the only thing that could bring me back is better PvP balance. (you heard me I think the PvP balance in WAR BLOWS especially in low levels.) Which I believe WAR will be the best PvP balanced game we've ever seen after a few months or years of progression and polishing. I'd like them to add an arena system cause thats my favorite thing in WoW but meh it's not really in the style of WAR.

    I am keeping my WAR subscription but have all but quit it to go back to WoW. I still am leveling my zealot on off hours and intend to stick it out til the polished years or death of WAR. I will be playing WotLK on release though as I believe it to be a far superiour game for replayability and WAR will get boring and old very quick with the same town/keep/castle seiges and the complete lack of a point to doing anything else in the game but PvP.

    Edited for spelling etc.

  7. #47

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    Some things that made me go WOW in Warhammer:

    Public Quests

    I think the Public Quest concept is a great innovation and a step in the right direction. For those who don't know:

    Public quests are open world quests that anyone can participate in. Participation nets you contribution points which are used to decide looting rights and loot quality if the quest is completed successfully. PQs I have encountered so far basically consists of three stages. Stage 1 is an untimed stage and has a fairly straight forward objective that can usually be worked on solo as it does not include any champions or heroes (similiar to wow elites and bosses).

    Once the first stage is completed the second stage starts with a timed objective. The second stage sometimes includes champions so these objectives can usually not be achieved solo unless you outrank the PQs quite a bit. Even if champions are not present during this stage the objectives are usually not achievable solo within the time limit.

    Once the second stage is completed the third stage starts. The third stage is usually a hero and it can be quite a difficult fight for a group of characters the same level as the hero depending on class balance.

    Once the quest is completed successfully every participant recieves a contribution bonus. The top contributor will get a 500 bonus, 2nd 350, 4th 300, etc. Next a loot roll from 1-1000 is made and your contribution bonus is added to the roll. A chest spawns and all the loot winners are able to loot different quality loot bags. The loot in the bag is specific to your own class.

    And then the event resets within minutes.

    In addition you also earn influence for participation in PQs. Warhammer PvE progression is broken up into chapters. Influence is gained per chapter and participation in a PQ in a specific chapter will increase your influence in that chapter. Influence is broken up into 3 milestones. Gaining enough influence will unlock a reward after each milestone with rewards being progressively more valuable. Gear rewards are all specific to your class.

    Open Party

    There is a little button underneath the character portrait that brings up the open party interface. You can check a box to indicate that you are interested in forming an open party. You will also see a list of existing open parties. You can select one of the open parties and click a join button and you are immediately added to the group. But here is the great part: it also gives you an indication of how far away the party is in time, 10s, 1min, 7min, etc. And another great thing is that it shows you what type of area the party currently finds itself in, for instance general PvE, Public Quest or RvR (world pvp areas).

    The whole Public Quest and Open Party system really synergizes very well.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  8. #48

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    personally, i find those two aspects annoying as hell.

    1: why should some douchebag be able to come along half way through my completing a quest, whack a few mobs and then be able to roll on loot that ive suffered through 30 minutes of PvE drudgery to acquire?
    2: if i want to invite someone to my party (rare, considering most MMO players are 12 year old morons) ill invite them. i box my own group largely because i dont want to have to put up with the flood of WoW kids in group chat. the first thing i do whenever i login and group my characters is untick open party.

    WAR is better than WoW for one reason. PvP. WoW is and always will be a PvE game. the only PvP content they add will be spoon-fed arena bollocks, still loot-focused and still bland and "organised". even though (unfortunately) WAR has scenarios, im hopeful that sieging and world PvP will offer something with more meat for players that dont pay $15 a month to kill that 908013201th big purple dragon so they can have some slightly glowier pixels to dance in.

    its not shadowbane and its not UO.. but im starting to regretfully accept that nothing ever will be again

  9. #49

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    Quote Originally Posted by 'Jezebel',index.php?page=Thread&postID=129121#post 129121
    im hopeful that sieging and world PvP will offer something with more meat for players that dont pay $15 a month to kill that 908013201th big purple dragon so they can have some slightly glowier pixels to dance in.
    I love well-designed PVE, and it's not because I got glowy pixels :thumbdown:

    EDIT: I should elaborate on this post. If I hadn't said it before in this thread, I'll say it again. It bothers me that WAR right now is basically not even trying to court me over. Everyone right down the designers is talking about the amazingness of RVR or whatever, this PVP stuff, but after watching a long interview with one of the lead designers I got absolutely no excitement about what the PVE is going to offer in this game. WoW may have huge problems in its PVP, mainly for me it's the lack of new battleground maps, but at least it's trying to have both and isn't leaving you out. Bliz wants to have the best PVP and PVE and try to make it all good, and always have wanted to. The Competition from WAR will make them more likely to add more things to please people. However, WAR hasn't said a damn thing about what's to come in the PVE endgame, like "Oh wait until you see the great new raiding we got planned!", none of that. So they're basically not even paying attention to a huge part of the WoW playerbase right now, which is a huge mistake. You don't fully compete with one product by only offering a possible improvement to one area of the game. Maybe this game will be fully competitive in a couple of years.

  10. #50

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    I play the tabletop miniatures game so I pre-ordered a WAR collector's edition (woot! orc warboss!). I didn't really get into it though. It just seemed to be a darker, more detailed WoW. Like, I was constantly thinking 'Oh, that's the quest guy, where's my backpack? ah there it is, do this quest', everything was in the context of me playing WoW.

    I blame the fact that I'm old with a kiddo; I just can't spend 6 hours getting immersed in a video game to see if I like it. If I can't get hooked right off the bat I just can't bother.
    Rudi's Angels of Baelgun: Josii (Prot Pally), Suzii (Resto Shammie), Tracii (Ele Shammie), Lorii (Boomkin) and Trudii (Frost Mage).

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