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  1. #31

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    WAR is very good, much more of a PVP oriented game.

    I've played mmos since uo and feel that WAR is a step forward in mmo evolution personally. It also feels like it has richer character development than wow. I think war will appeal more to the hardcore mmo/rpg and pvp fans who want richer gameplay. PQ's, Scenarios, Tatics, Renown Training, Mastery Trees, all variations on things that have been done before but are tons of fun and done right in WAR.

    Not sure why these conversations always devolve into people getting defensive about wow but every new mmo that succeeds pushs the genre forward and that is a good thing for those who love mmos.

  2. #32

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    WAR = PVP
    WOW = PVE

    That being said the "grind" isnt as big a factor in WAR as it is in WOW. I cant belive how much wow sucks you in and makes you grind factions be it bg's/arena/npc faction/raid faction in order to get loot. IN WAR there are 3 griding and that pretty much it your;

    RANK - think of this as your level in wow
    Renown (PVP)- think of this as honor but in a level system. the higher the rating the better gear you have access to buy with gold
    Influence (PVE) - this can be considered faction griding but takes far less time and there is one ONE for each tier/chapter. husteling hard in PQ's can net a full bar after 3-4 PQ's. This in turn gets you 3 different items to pick on 3 different tiers.

    So there you have it 3 levels or ranking to work on and lots of enemies to kill

  3. #33

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    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=12363 2#post123632
    I think you guys miss his entire point. If the game is that hard to get into and dumps on him regularly, why should he be generous? Also, graphics appearance is a subjective measure for most people, so his opinion is entirely valid. I haven't played it and have no intention of playing it so I have no vested interest either way. Just saying, after the whining I see about WoWs little glitches, this is fairly tame for someone that has this much trouble just getting the game to run stable.
    We get his point, I just don't buy it. I have been playing since launch day and have had NONE of those problems. Maybe he has a crappy computer. In which case it's not the game. Maybe he's in an area where the ISP is having trouble. I have a friend playing from Houston, and even with all the problems from the hurricane, he doesn't experience those problems either. So, I don't think it's the game.

  4. #34

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    There's a memory leak somewhere because without a fail, after 2 to 4 hours, one of my machines will crash to desktop.
    This happens also with other guidies, and we have varying setups from cpu to vid cards.

    The main issue for me is the wait queue for being in Skull Throne, one of the most populated server.

    There's the wait queue, and then there's the click-click to get in the wait queue--it's stupid and a waste of time.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  5. #35

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    I have also noticed that my performance degrades over time. I've started running a /reload every half hour to try to mitigate it. The lag is pretty debilitating, and while I appreciate the quality of the graphics, I prefer WoW's smooth performance to WAR's graphics. That's not to say I won't play WAR, I'm enjoying my goblin Shaman quite a bit so far, and really seem to do well in RvR. I simply have been convinced that WAR is not the "WoW-killer" it was touted to be by so many.

    I've mentioned this in-game and in several forums, and I usually get the same answer. "WoW has been out for 3 years, give WAR that long and it'll be just as good." That's fine, and I'll play the game and see where it goes. I'll probably even pay the monthly fee. However, I'm not going to stop playing WoW, and I'm not going to become a "WAR Fanboi." I was willing to give WAR a good chance, and I was very excited about it from all the hype, but I was a bit disappointed with what came out. I think a large part of that could be blamed on EA, who seems to have a track record of ruining potentially good games. I think if they had their way Mythic would not have released for some time to come, which I would have preferred.

    I understand most fan's knee-jerk impulse to give WAR the benefit of the doubt because WoW has had more time to iron out all the bugs, but I'm a consumer at heart. I want something better than WoW, not comparable. If it ends up being better in 3 years, yeah I'll play it, and may not play WoW anymore. However, for now, I still end up logging into WoW to enjoy the lag-free gameplay, smooth animations, and responsive casting times. I'm sorry if it seems unfair to Mythic that I expect their game to be better than WoW at release and refuse to give them the time Blizzard had, but as I said - I'm a consumer. Please me, or be prepared for my lukewarm review.

    Besides, it's the same 5-year-olds inhabiting chat in both games. 8)

  6. #36

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    For complete back history and emersion, WAR will win over WoW drawing from 25 years of quality literature to call upon - If you read any Black Library publications, the theme is heating up again......$ always adds to their incentives.

    On the issues of post beta/gold releases - name an international product release that has not had a bump or two - since we all use different equipment with very diverse settings, we should expect minor or painful experiences.

    In comparasion to the release of Everquest in 1999 - WAR works from day one with very limited delays/downtime with loading-login or server avaiability issues. The constant patching will and needs to happen to tweek the gaming environment and improve the gameplay.

    Get very scared when these stop - first indication of financial issues and staff departures.

    Yes the visual quality of the toons from level one leave a lot to be desired so there is an incentive to improve the levelling to get the bling bling items - the animation is not fluid and the rapidity of hitting the same buttons is brain killing so hopfully that improves as more viable skills become available to characters as they grow.

    The quests require a great deal of reading but long term offer the theme of the game - I do enjoy the book to view what you have done and or need to do - is WoW not doing something similar with the release of Wolk with awards?

    Give the game a few good months to become embedded with players - those that will stay and those that will leave to other adventures.

    Performance wise I am personally finding the game painful with only the comparasion of EQ and WoW but love the graphic terran of the world setting and potential WaR could offer for the future. Being a graphical hog on resources is limiting my future endevours to stay, so unless within the next 12 months the game becomes more boxer friendly, the game could become obsolite for my multi account purposes

    and turn into something I have not played since 1999 - single player (yes I will rince my mouth out with soap)

    Kia ora from Aotearoa

  7. #37

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    War is very similar to WoW in so many areas for good reason, that is what works. There is something to learn from a would be competitor with over ten million subcribers and Warhammer's developers were keen to recognize that. Leveling is not a chore (except perhaps 60 - 70), quests are relatively easy and the pvp is fun, and playing the game does not tax your system, so why change a proven formula when it would be far more easy and (hopefully) profitable to simply tweak it?

    Will War dethrone WoW? I doubt it, WoW has the money to keep pace with EA and a four year headstart that translates into an extremely well polished product while War still has to experience 'teething'. Does anyone remember WoW's graphics when it first released? Not much better than Warhammer imo. That the War crew created a 'clone' server for people to play in the event of server queues says that these guys are serious about keeping their customers happy. It will be sort of hit and miss for a bit while the dev team gets a grip on what people want and need; they will lose a few to lack of refinement (Mostly spoiled WoWers) and pick up disgruntled players from other games (WoW will lose its share of players come WotLK). The hard part is yet to come; finding/creating and establishing their niche. I think War will be fine.

  8. #38

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    Quote Originally Posted by 'FtGeno',index.php?page=Thread&postID=127991#post1 27991
    Does anyone remember WoW's graphics when it first released? Not much better than Warhammer imo.
    What is the problem with Warhammer graphics? It looks great to me.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  9. #39

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    Its a good game with good graphics for team or guild PvP. Its a poor gaming for boxing in, whether its PvE or PvP. Firstly, most of the boxing tools don't work and its very frustrating trying them out and not being able to get them working. Quite apart from the game content, your chars constantly get stuck in the terrain.


    If anyone is going to play I'd suggest not boxing.

  10. #40

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    Quote Originally Posted by 'Flight',index.php?page=Thread&postID=128142#post1 28142
    Its a good game with good graphics for team or guild PvP. Its a poor gaming for boxing in, whether its PvE or PvP. Firstly, most of the boxing tools don't work and its very frustrating trying them out and not being able to get them working. Quite apart from the game content, your chars constantly get stuck in the terrain.


    If anyone is going to play I'd suggest not boxing.
    I think the terrain will improve, because it's frustrating even without boxing. I seem to get stuck quite a bit.

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