What? His point sounds like a rant from his failure to install and 1 hour of gaming with some more ill-conception that a heartstone is a WoW original.Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=12363 2#post123632
I could have ranted when WoW's release was SHIT, but it was tolerable shit compared to Anarchy Online Release, or EQ 1 release.
WoW. Server: Archimonde. The server crashed several times during the day with wait queues. There were even 4 and 8 hours down times. Then after maybe 72 hours, they said Archimonde server will be down maybe 1 week--but that's after I had at least a level 20. Painful as it was, my guild decided to start over another PvP server, and we're behind the level curve.
WAR. Server: Skull Throne. There were some server crashes, but no down time. Wait queue was 20 minutes on prime time. Zero queue before prime time, and mayeb 5 minute queue after prime time. Skull Throne is also 1 of 4 server that was Full with many other server not having a wait queue. Mythic's solution is to clone the entire server in the morning of Release giving guilds a choice to play in the wait queue or move on to a new server without level disruption.
It is not a matter of how good WoW is or if WAR is a WoW killer. They are 2 different games with being of the same MMO genre. What I see is the evolution of "good for the gamers" coming out from the mistakes previous MMOs experienced.
Mythic got some good experience from DAoC. Blizzard has some from Battle.Net, but WoW was their first MMO. Either way, I as a gamer benefit from how well these company handle issues. I can tell you that Sony EQ sucked at the time, but it was also one of the first massive MMO released. Blizzard and Mythic learned from Sony/Verant's mistakes.
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