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  1. #61

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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=130143#post13 0143
    My views:

    I've tried several of the classes in WAR now.. to level 6-8.. and not a single one felt fun to play. I just feel weak and useless with all the classes. Healers heal too little, dps:ers are hard to make work, tanks die quite easily and have no real dps whatsoever. Everything about WAR just feels lackluster and uninspiring to me. I never get "F*** yeah I'm the win" feeling that is common in WoW, even when single boxing.

    As it looks now, I will stop playing WAR entirely. The game just doesn't appeal to me. It feels sluggish and boring.
    Which means you were maximum level 8 in a scenario. Each level makes a huge difference. We had a lvl 11 that dinged lvl 12 inside a scenario and absolutely tore everyone up. Doing the T1 scenarios at lvl 11 means you get to pwn all the low levels. Which healer did you play? Healing is tricky at those low levels. I played a DoK and an Archmage, getting used to healing with them is tricky, it is not as simple as in WoW. With the DoK you need to be out there swinging your sword to keep building the points you need to cast your heals. It is also important to pick who you are healing. Any tank can probably take a lot of punishment if they have a shield on. Casters are usually going to go down quick unless you pick the high level ones. With the Archmage I just keep dumping HoTs on everyone as it costs me a bit of action points but they regen quickly. The Archmage gets a proper heal only at about lvl 8 or 9 I think but it has a long cast time unless you are able to build magic focus by doing dmg which is really difficult to manage. You won't be casting that heal on anyone getting focus fired except a good tank. My usual tactic would be to cast my morale heal followed by the long cast heal while my 2 HoTs are ticking.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  2. #62

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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=130143#post13 0143
    My views:

    I've tried several of the classes in WAR now.. to level 6-8.. and not a single one felt fun to play. I just feel weak and useless with all the classes. Healers heal too little, dps:ers are hard to make work, tanks die quite easily and have no real dps whatsoever. Everything about WAR just feels lackluster and uninspiring to me. I never get "F*** yeah I'm the win" feeling that is common in WoW, even when single boxing.

    As it looks now, I will stop playing WAR entirely. The game just doesn't appeal to me. It feels sluggish and boring.
    I had the same view on those levels. My chosen is now level 25. With sorc buff and his career tactis he is now building enough hate to aoe tank. DPS with the sorc is great and a zealot can heal me quite easily even if three of us fighting a hero on our level.

  3. #63

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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=130143#post13 0143
    My views:

    I've tried several of the classes in WAR now.. to level 6-8.. and not a single one felt fun to play. I just feel weak and useless with all the classes. Healers heal too little, dps:ers are hard to make work, tanks die quite easily and have no real dps whatsoever. Everything about WAR just feels lackluster and uninspiring to me. I never get "F*** yeah I'm the win" feeling that is common in WoW, even when single boxing.

    As it looks now, I will stop playing WAR entirely. The game just doesn't appeal to me. It feels sluggish and boring.
    What class in WoW at level 6 or 8 made your say "F yeah, I'm the win?"

    Maybe there are a few: Twinked Hunters, Rogues, Mages and Warrior. No way a priest, druid, shaman.

    Rune Priest can actually laugh at a same level melee tank at Rank 11, 1v1. A Rune Priest has instant HoT and Heals and bubble. Dot and a Rune Nuke.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  4. #64
    Banned from Orbit
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    Yes, I agree with this subject header. War Hammer Online sucks. The installation doesn't even work.

  5. #65

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    Installation works fine....

  6. #66
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    Quote Originally Posted by 'Kopitar',index.php?page=Thread&postID=131914#post 131914
    Installation works fine....
    Not on Windows Vista it doesn't. It doesn't create an icon to start the game from on the Desktop or in All programs. The icon is buried in the Games folder. The installation of the EA Download Manager is not needed and the instructions are very vague about the use of it.

  7. #67

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    My opinions, based on leveling a 29 DoK, 17 Sorc, 11 WE, and 10 Zealot.

    Pros:
    • Leveling in PvP. Gaining experience in pvp, along with a separate pvp level is a great idea.
    • Class/Race restricted gear. There's not much fighting over loot, as in general only one class can use a particular drop. I've yet to see a boss drop loot that nobody can use (14 classes per side, 6 people in a group, and I've done Gunbad a half dozen times and the drops have always been for one of the 6 people present.)
    • Public Quests. Great way to do group-based PvE that doesn't require as much of a time investment as an instance run. They're also great scripted events that are quite fun.
    • Class variety. Even though there are only 4 archetypes (Tank, Healer, Melee, Ranged), no two races share the same class.
    • Interface customization. The in-game Layout Editor is the best thing to come to a game's UI.
    • 50/50 server pop caps. Each faction has a separate concurrency cap. If there are 1500 destruction and 500 order online, a destruction player may have to wait in a queue while the order player can log straight in.
    • The Tome of Knowledge. WoW achievements, but 10x better.
    • Healing is FUN. With lots of instant heals, HoTs, and AE heals, there's no healer shortage (6/14 people in my guild over 30 are healers.)

    Cons:
    • Poor graphic performance. I get 120 FPS in WoW on max settings. I get ~30-40FPS in WAR on max settings (hard to tell, since they don't have a way to show it, but it's mostly smooth with frequent stutters.) It runs about the same as AoC did on my machine (C2Quad, 8800GT 512, XP, 4G RAM.) On max settings it looks about the same as WoW, and definitely worse than AoC.
    • Mail lag. Oh. My. God. There is NO REASON why it needs to take 5-10s to open a mail, 5-10s to get the item out of it, and 5-10s to delete it. And that's during off-hours, during peak it can take over a minute.
    • Too many Public Quests. There are generally 2-3 per zone, which is a level range of maybe 2 levels. People tend to grind on the first to max out their chapter influence then skip the rest, which means nobody really does them. They should have stuck to one PQ per chapter. On my DoK I haven't been able to complete a PQ since around level 12 (so no PQ for 17 levels.)
    • Too many snares, roots, knockbacks. Seems like every class has them, and some get more than others (Ironbreakers... grrrrr...) Melee range 100 yard AE knockback? In a scenario with lava? Bad idea. There's a reason why I refuse to queue for Tor Anroc anymore.
    • Ability latency. Not so noticable for melee, but for casters it's really annoying. You hit the ability, you pray it goes off. Sometimes I'll spam the hotkey 4-5 times before it finally casts. This is even worse with Morale abilities, where sometimes I'll sit there spamming it 10-20 times before it actually goes off. The best part is that the animation displays every time, even if it didn't actually go off.
    • Crafting. Sucks. Badly. 5 gathering 2 production? And the 2 production ones are basically WoW's Jewelcrafting (gems only) and Alchemy (elixirs/pots only.)
    • Chat system sucks. They're still working on it, but it's horrid.
    • No official forums. People praise WAR for how there's no 'WoW General Forum' in WAR. Well that's because WAR DOESNT EVEN HAVE OFFICIAL FORUMS. Their devs wander around the fansite forums, but all the moderation is done by the fansites themselves (good in that they can be more ban-happy, bad in that there's no one-spot to go for information.) At the very least they should have made an official tech support forum.
    • "Lets make grey items that hide on a quest tab in your inventory you have to right-click on to complete a quest, but we won't stick a USE: text on it or anything!" = bad idea
    • You have to accept EULA EVERY SINGLE TIME you run the game
    • Travel is tedious. I realize I'm just spoiled from WoW, but there are far too few flight paths in WAR for my liking.
    • Auto bag size increase. You start with 2 'bags' and get an additional one every 10 levels. It's kinda nice, but it's very frustrating making an alt and having to play the first 10 levels with little to no inventory space.
    • Leveling speed is horrible. 1-10 is fast, then suddenly 10-20 is slow. 20-30 has been horrible, and after about 5h playtime to get halfway through 29 on my DoK, I can't bring myself to play it anymore. With 80 RvR levels, you'd think they'd make it fast to hit the normal level cap, and long to hit the RvR cap.
    TL;DR version: WAR has some great ideas and I've definitely gotten my $50 worth, but it's just not fun enough to keep me away from WoW after my free month is over.

  8. #68
    Banned from Orbit
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    Quote Originally Posted by 'kadaan',index.php?page=Thread&postID=132728#post1 32728
    My opinions, based on leveling a 29 DoK, 17 Sorc, 11 WE, and 10 Zealot.

    Pros:
    • Leveling in PvP. Gaining experience in pvp, along with a separate pvp level is a great idea.
    • Class/Race restricted gear. There's not much fighting over loot, as in general only one class can use a particular drop. I've yet to see a boss drop loot that nobody can use (14 classes per side, 6 people in a group, and I've done Gunbad a half dozen times and the drops have always been for one of the 6 people present.)
    • Public Quests. Great way to do group-based PvE that doesn't require as much of a time investment as an instance run. They're also great scripted events that are quite fun.
    • Class variety. Even though there are only 4 archetypes (Tank, Healer, Melee, Ranged), no two races share the same class.
    • Interface customization. The in-game Layout Editor is the best thing to come to a game's UI.
    • 50/50 server pop caps. Each faction has a separate concurrency cap. If there are 1500 destruction and 500 order online, a destruction player may have to wait in a queue while the order player can log straight in.
    • The Tome of Knowledge. WoW achievements, but 10x better.
    • Healing is FUN. With lots of instant heals, HoTs, and AE heals, there's no healer shortage (6/14 people in my guild over 30 are healers.)

    Cons:
    • Poor graphic performance. I get 120 FPS in WoW on max settings. I get ~30-40FPS in WAR on max settings (hard to tell, since they don't have a way to show it, but it's mostly smooth with frequent stutters.) It runs about the same as AoC did on my machine (C2Quad, 8800GT 512, XP, 4G RAM.) On max settings it looks about the same as WoW, and definitely worse than AoC.
    • Mail lag. Oh. My. God. There is NO REASON why it needs to take 5-10s to open a mail, 5-10s to get the item out of it, and 5-10s to delete it. And that's during off-hours, during peak it can take over a minute.
    • Too many Public Quests. There are generally 2-3 per zone, which is a level range of maybe 2 levels. People tend to grind on the first to max out their chapter influence then skip the rest, which means nobody really does them. They should have stuck to one PQ per chapter. On my DoK I haven't been able to complete a PQ since around level 12 (so no PQ for 17 levels.)
    • Too many snares, roots, knockbacks. Seems like every class has them, and some get more than others (Ironbreakers... grrrrr...) Melee range 100 yard AE knockback? In a scenario with lava? Bad idea. There's a reason why I refuse to queue for Tor Anroc anymore.
    • Ability latency. Not so noticable for melee, but for casters it's really annoying. You hit the ability, you pray it goes off. Sometimes I'll spam the hotkey 4-5 times before it finally casts. This is even worse with Morale abilities, where sometimes I'll sit there spamming it 10-20 times before it actually goes off. The best part is that the animation displays every time, even if it didn't actually go off.
    • Crafting. Sucks. Badly. 5 gathering 2 production? And the 2 production ones are basically WoW's Jewelcrafting (gems only) and Alchemy (elixirs/pots only.)
    • Chat system sucks. They're still working on it, but it's horrid.
    • No official forums. People praise WAR for how there's no 'WoW General Forum' in WAR. Well that's because WAR DOESNT EVEN HAVE OFFICIAL FORUMS. Their devs wander around the fansite forums, but all the moderation is done by the fansites themselves (good in that they can be more ban-happy, bad in that there's no one-spot to go for information.) At the very least they should have made an official tech support forum.
    • "Lets make grey items that hide on a quest tab in your inventory you have to right-click on to complete a quest, but we won't stick a USE: text on it or anything!" = bad idea
    • You have to accept EULA EVERY SINGLE TIME you run the game
    • Travel is tedious. I realize I'm just spoiled from WoW, but there are far too few flight paths in WAR for my liking.
    • Auto bag size increase. You start with 2 'bags' and get an additional one every 10 levels. It's kinda nice, but it's very frustrating making an alt and having to play the first 10 levels with little to no inventory space.
    • Leveling speed is horrible. 1-10 is fast, then suddenly 10-20 is slow. 20-30 has been horrible, and after about 5h playtime to get halfway through 29 on my DoK, I can't bring myself to play it anymore. With 80 RvR levels, you'd think they'd make it fast to hit the normal level cap, and long to hit the RvR cap.
    TL;DR version: WAR has some great ideas and I've definitely gotten my $50 worth, but it's just not fun enough to keep me away from WoW after my free month is over.
    Extremely nicely writen with just the right amount of detail. After playing it for about 2 hours, I think I'm done. They can have my $100 for the two accounts I created on there. I thought it was something in my setup where it kept asking for the acceptance of the EULA. Thanks for confirming that along with some other things that I had wondered about... Back to work on my WoW alts...

  9. #69

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    WAR is PVP and I enjoy pvp more than pve.
    WoW is PVE, I don't like investing a whole lot of real life time sink doing raids.

    I won't know 100% sure if I'm going to stick around for WAR's RvR end game. I've rolled 4 sets of 2-boxed toons to Rank 20 already, and I do feel burnt out doing the low levels--luckily, my guild moved to a nice server where the T1 and T2 scenarios pops faily fast (less than 5 minutes) that I hardly did pve/quests to reach Rank 20 this time around.

    Speaking of levelling grind, I'm not sure how I feel when WotLK comes out to grind 10 more levels to 80 and do the whole gearing up via honor/arena bullcrap.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  10. #70

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    Hmm i have Vista 64, and it installed fine for me, you forgot where you installed the game to and couldn't find the exe?

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