My opinions, based on leveling a 29 DoK, 17 Sorc, 11 WE, and 10 Zealot.
Pros:
- Leveling in PvP. Gaining experience in pvp, along with a separate pvp level is a great idea.
- Class/Race restricted gear. There's not much fighting over loot, as in general only one class can use a particular drop. I've yet to see a boss drop loot that nobody can use (14 classes per side, 6 people in a group, and I've done Gunbad a half dozen times and the drops have always been for one of the 6 people present.)
- Public Quests. Great way to do group-based PvE that doesn't require as much of a time investment as an instance run. They're also great scripted events that are quite fun.
- Class variety. Even though there are only 4 archetypes (Tank, Healer, Melee, Ranged), no two races share the same class.
- Interface customization. The in-game Layout Editor is the best thing to come to a game's UI.
- 50/50 server pop caps. Each faction has a separate concurrency cap. If there are 1500 destruction and 500 order online, a destruction player may have to wait in a queue while the order player can log straight in.
- The Tome of Knowledge. WoW achievements, but 10x better.
- Healing is FUN. With lots of instant heals, HoTs, and AE heals, there's no healer shortage (6/14 people in my guild over 30 are healers.)
Cons:
- Poor graphic performance. I get 120 FPS in WoW on max settings. I get ~30-40FPS in WAR on max settings (hard to tell, since they don't have a way to show it, but it's mostly smooth with frequent stutters.) It runs about the same as AoC did on my machine (C2Quad, 8800GT 512, XP, 4G RAM.) On max settings it looks about the same as WoW, and definitely worse than AoC.
- Mail lag. Oh. My. God. There is NO REASON why it needs to take 5-10s to open a mail, 5-10s to get the item out of it, and 5-10s to delete it. And that's during off-hours, during peak it can take over a minute.
- Too many Public Quests. There are generally 2-3 per zone, which is a level range of maybe 2 levels. People tend to grind on the first to max out their chapter influence then skip the rest, which means nobody really does them. They should have stuck to one PQ per chapter. On my DoK I haven't been able to complete a PQ since around level 12 (so no PQ for 17 levels.)
- Too many snares, roots, knockbacks. Seems like every class has them, and some get more than others (Ironbreakers... grrrrr...) Melee range 100 yard AE knockback? In a scenario with lava? Bad idea. There's a reason why I refuse to queue for Tor Anroc anymore.
- Ability latency. Not so noticable for melee, but for casters it's really annoying. You hit the ability, you pray it goes off. Sometimes I'll spam the hotkey 4-5 times before it finally casts. This is even worse with Morale abilities, where sometimes I'll sit there spamming it 10-20 times before it actually goes off. The best part is that the animation displays every time, even if it didn't actually go off.
- Crafting. Sucks. Badly. 5 gathering 2 production? And the 2 production ones are basically WoW's Jewelcrafting (gems only) and Alchemy (elixirs/pots only.)
- Chat system sucks. They're still working on it, but it's horrid.
- No official forums. People praise WAR for how there's no 'WoW General Forum' in WAR. Well that's because WAR DOESNT EVEN HAVE OFFICIAL FORUMS. Their devs wander around the fansite forums, but all the moderation is done by the fansites themselves (good in that they can be more ban-happy, bad in that there's no one-spot to go for information.) At the very least they should have made an official tech support forum.
- "Lets make grey items that hide on a quest tab in your inventory you have to right-click on to complete a quest, but we won't stick a USE: text on it or anything!" = bad idea
- You have to accept EULA EVERY SINGLE TIME you run the game
- Travel is tedious. I realize I'm just spoiled from WoW, but there are far too few flight paths in WAR for my liking.
- Auto bag size increase. You start with 2 'bags' and get an additional one every 10 levels. It's kinda nice, but it's very frustrating making an alt and having to play the first 10 levels with little to no inventory space.
- Leveling speed is horrible. 1-10 is fast, then suddenly 10-20 is slow. 20-30 has been horrible, and after about 5h playtime to get halfway through 29 on my DoK, I can't bring myself to play it anymore. With 80 RvR levels, you'd think they'd make it fast to hit the normal level cap, and long to hit the RvR cap.
TL;DR version: WAR has some great ideas and I've definitely gotten my $50 worth, but it's just not fun enough to keep me away from WoW after my free month is over.
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