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  1. #51

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    Dang, I'll be happy to break 22 FPS on my main machine running 2 instances of WOW.

    If just a single instance is up, i hover around 50-60 FPS. But when I run 2, kablam, my system just chokes and FPS drops to 15 on client one and 20 on client two.

    I have the following specs:

    E6600 2.4 Ghz (stock)
    2 GB Corsair Ram
    8800 EVGA GTX

    Also - Framerate stabilizes when I work on non windowed mode - but this is impossible with 2 clients running in one machine. Maybe the fact that I operate on 1680 x 1050 is one reason why my frame rate is choking also.

    Eitherway, maybe the fact that my FPS is so low is what keeps me from being disconnected. :twisted:

  2. #52

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    hapiguy314 You might want to fool around with some settings or something. My 8800 runs 120+ fps with all wow settings on high while pushing 1680x1050 on a 22" ws. Do you already have vsync turned on? Game defaults to on.

    Not sure about wow but in other games where I have run mutli client on the same box, as you are doing, vsync cause serious problems.

  3. #53

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    Wougoose - good to know you are running better.

    But as I posted above bandwidths are still going all out of wack with /follow on. Maybe your fix is limiting it just enough to not quite hit the disconnect threshold. Possibly a good work around, but not a true fix. The problem is in the game code itself.

    Will play for a few hours later on with the fps capped and let ya know how it goes. When I tried it this afternoon I still got a follower disconnect and latency on the lead box was total shit.

  4. #54

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    Quote Originally Posted by Mirishka
    hapiguy314 You might want to fool around with some settings or something. My 8800 runs 120+ fps with all wow settings on high while pushing 1680x1050 on a 22" ws. Do you already have vsync turned on? Game defaults to on.
    Well - I forgot to add that I have client 1 on the first 22" and client 2 on the 2nd 22" monitor (comp 3 and 4 are on 3rd and 4th 22" and comp 5 is a laptop) :P

    Is that your set up also?

    Putting both clients in one monitor helps my FPS but I actually enjoy seeing them in different monitors.

    I'll post a screen shot on the 1st and 2nd clients running on the same comp with their bad FPS

  5. #55

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    ah gotcha. sounds nice =)

    Mine is much more simplified =p Two machines, two monitors, two keyboards, two mice, one router...

    comment I was making above about the vsync was something I experienced with EQ2 and Eve-Online, when running more then one client on the same box, sharing a montior, doing the alt tab thing, vsync totally wrecked them. Never tried with two monitors, and I have never tried running multiple instances of wow on the same box.

  6. #56

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    Oh - should I turn off Vsync? It says that turning it on helps frame rate...so I just keep it on... lol :wink:

  7. #57

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    I did some extensive testing with a quad core and 3x 8800GTXes on a 30" monitor array. The 8 series drivers suck pretty hard right now, so these MAY not be representitive but a good general test.

    Running 1 WoW on 1 head of 1 video card = 60 fps solid. (Duh).

    Running 2 WoWs on 1 head of 1 video card = 60 fps solid each.

    Running 2 WoWs on 2 heads of 1 video card = 40 - 50 fps each WoW.

    Clearly, the 8 series drivers (others too?) have problems with rendering on the other port of the same video card. But if you do it on the SAME one, it works.

    Problems: 1 port non dual link maxxes out at like 1600x1280 or something. Not enough resolution to run 2 WoWs comfortably.

    Potential compounding problems: I run WoW on rotated monitors (1600 x 2560). It used to be that rotation meant absolutely no DirectX. Not the case anymore but that might throw a wrinkle into this.

    So - bottomline takeaway - try it on the same video head and see if that ups your framerate. If nothing else, make sure if you are running windowed then you don't have ANY overlap. Even the corners. This absolutely kills your framerate.

    You should be pushing far more FPS than you are with that rig.

    Edit: Bliz caps at 60 FPS. For a non stereoscopic 3d game, this is more than enough. You CAN set it higher by tweaking the clients .ini settings, if you really want.

  8. #58

  9. #59

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    Quote Originally Posted by Mirishka
    Wougoose - good to know you are running better.

    But as I posted above bandwidths are still going all out of wack with /follow on. Maybe your fix is limiting it just enough to not quite hit the disconnect threshold. Possibly a good work around, but not a true fix. The problem is in the game code itself.

    Will play for a few hours later on with the fps capped and let ya know how it goes. When I tried it this afternoon I still got a follower disconnect and latency on the lead box was total shit.
    Yeah, Blizzard really needs to look into fixing it. I think you are right that my solution probably just limited it just enough to avoid disconnections. My performance monitors still show a huge leap in outbound bandwidth when following. Luckily it doesn't reach the "boot me off" threshold.

  10. #60

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    Good to hear.

    Outta town a few days, hopefully this will all be a bad memory when I get back. <crosses fingers>

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