I think the problem comes once you hit a certain number of accounts..... perhaps they set the "bar" to something realistic for an average household? That's just speculation though.... I imagine some houses have 3 or 4 kids that could potentially play at the same time in a given household. Not to mention college campuses where dozens or more could be playing on the same IP. So that seems less likely. My theory about it booting you off because you send the server too much data is what I believe is going on. No way to verify it right now but I do know that I was getting booted off much more frequently when I was running Sky and other UI mods that "talked" a lot among themselves. Eventually, Sky was updated and WoW implemented some flood controls and it cleared up. It seems that for some reason though a lot of data is being sent and that is booting people. Perhaps the /walk on /follow somehow changed the amount of position data being sent?
Keep in mind that WoW uses less than a 56k modem connection. That is 56,000 kiloBITS or around 7 KB per second per connection. No, really. It needs a good amount of upload bandwidth, which is what you run out of first...... but at 7 KB per second.... and considering most cable modems or DSL can easily push 40 KB upload per second.... you can easily carry 5 accounts at the same time without straining things too much. Keep in mind that WoW is not usually sending data like crazy.
You could run 40 accounts at the same on 2 T-1 lines. 1.5 Meg Up/Down though. Pretty sure running 5 is not going to saturate the line... but I really do think that the problem lies with Blizzard.... and it may not be UI related. How quickly they can fix it is still up in the air - as is if they even know about it..... I have only seen one or two posts and it was quickly buried under Bug: Cannot ice block twice after cold snap. Did you not read the patch notes? I mean honestly.
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