Quote Originally Posted by 'ObesAU',index.php?page=Thread&postID=123464#post1 23464
1 keystroke to 1 client and a different key stroke to another. I guess they could take exception to that but I think you could achieve the same results inside the wow api (maybe not in combat?). But if it can be achieved using the API (in and out of combat) it is only a convenience/simplification thing and wouldn't be an issue.

Round robin is possibly also similar style of issue, you can achieve the same effect using cast sequence. So I can't see that being a real issue.
It's very easy to reproduce this same thing by just using different keybinds in WoW it's self. Spread-out macros/setups are a good example.
For the longest time, I had my 4 slave toon's "down arrow" key set to either strafe left or right.



If however either usesome form of logic based on external stimuli or added a delay... automation

That said I only bind keystrokes to the same keystroke in all clients, and so that they send all the time with no delay. I tried the focusless, leaderless thing... Its not how I play. I like having a definite leader with a succession plan.
I agree, the key here is automation. We aren't automating anything that we couldn't already do. This is just another way to do it.