Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=122157#po st122157
How much +Crit are we really losing?

For Me: (Pally + Resto Shaman + 3x Elemental Shaman)

Old: 3x ToW = 9% Crit/Hit
New: 1x ToW + Elemental Oath = 8% Crit

So I lost 9% to hit (which someone said WotLK is lowering hit cap to 9% from 16% anyway..) and only 1% to Crit.
Losing 1%? Whoopee! I'm getting like 360 more +spell power form various places and passive Haste from Wrath of Air totem.
Oh, and two fire totems to do something besides ToW. Searing? Fire Resist? Who knows.

Now, I'm curious if the Improved Moonkin Aura (Haste Proc.) will stack with anything.

And if you add a Druid to your team, you'll still be ok. When those steams of non-crit come through and you can't get elemental oath to be up, moonkin aura will fill in the gaps.
Don't get my wrong, I'm not one of the people freaking out, just figured I'd point it out for those considering a druid. Personally, in the end, I think we will all be fine including 5 shaman teams. I also tend to agree with you that you can't go wrong with either a shaman or druid for the conventional shammy teams.

As for the fire totems, as I mentioned in another post, ToW currently reads that it only affects damage and flametongue says both damage and healing which seems contradictory to those elements being consolidated in spell power but I wouldn't throw out flametongue just yet for holy trinity teams such as ours. By the way, if they do stay that way, flametongue is obviously a nerf to healing considering the previous wrath of air gave +101.

Edit: Regarding the haste part of the moonkin aura, as stated in my first post, it is listed in a separate category from Wrath of Air and therefore should stack. The differance seems to be that the moonkin aura affects all attacks whereas Wrath of Air affects spells and there is a third category for melee haste which obviously includes Windfury Totem so in theory it too should stack with moonkin aura.