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  1. #31

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    I don't know how your arenas are played, what combos do you face, what are you strategies. But I really don't find TS that useful on the ones I play, specially the ones against heavy casting teams - Locks, Mages, Ele Shamans and Hunters. Playing +15 minutes arenas against these guys always LoSing it's so much boring, stressful, disencouraging, etc... And the thing that prevents us the most of facing that is --------> NS. Not to mention that having some points in resto also helps my teammate with the heals on his toons and on me.
    Ppl usually argument it will be useful against melees... will it?
    I'm not so sure about that and I really can't see TS as effective as NS, but... let's just wait and see.
    Quote Originally Posted by 'Pikey',index.php?page=Thread&postID=123045#post12 3045
    I hope this spec works because I'd like to see elemental shamans gain more mobility and utility for a more aggressive approach to arena.

    With the new changes like dynamic pillars and class abilities, its going to make it even more important to be on the offensive. And when moving around in arena stops feeling like you are packing up a family to go on vacation and more like a single unit, then arena just got a lot more fun. :thumbup:
    This is the only reason to put some points in instant GW... otherwise... I don't find it useful either.
    Beautiful Mace - Konnichiwa's Healer
    Max rating: few points more than the score rating you're bragging about

  2. #32

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    This spec I am proposing is to try it out - nothing permanent. If it doesn't perform like NS does, then it's back to NS. They changed spell power though and our heals are hitting insanely hard without speccing into Resto, which is a truly bloated tree now that the extended range on totem talents is gone.
    FFXIV - Aether - Sargatanas
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  3. #33

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    Cooldown reduction on grounding totem from pvp gear is 1.5s Also the blue pvp gear looks like garbage lol :/

  4. #34

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    Taking down Grounding Totem to 11.5 seconds is like living in a dream
    They just made Thundering Strikes give 5% spell crit in the enhancement tree.

    This is my lvl 80 build http://wotlk.wowhead.com/?talent=hAc0qfdzthest0ggho

    The reason I am taking the improved shields is to gain 15% more damage from Lightning Shield that on top of the Glyph that gives 20% increased damage will be a total of +35% damage causing it to hit for 1300-1400+ at least. Imagine a Mage trying to AoE down you now! Ahh! It looks so fun!
    FFXIV - Aether - Sargatanas
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  5. #35

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=123084#post12 3084
    Taking down Grounding Totem to 11.5 seconds is like living in a dream
    They just made Thundering Strikes give 5% spell crit in the enhancement tree.

    This is my lvl 80 build http://wotlk.wowhead.com/?talent=hAc0qfdzthest0ggho

    The reason I am taking the improved shields is to gain 15% more damage from Lightning Shield that on top of the Glyph that gives 20% increased damage will be a total of +35% damage causing it to hit for 1300-1400+ at least. Imagine a Mage trying to AoE down you now! Ahh! It looks so fun!
    Haha yea that will be fun. They buffed Lava Burst a lot. Will be 1.5s cast and is about equal to Lightning Bolt damage. On the premade 80s critting for 4.9-5.1k with Call of Flame. The premades have 18-20% crit reduction from resil. So that will be 16k dmg from only the Lava Bursts not counting any damage from Flame Shocks. The shaman have 15.2k hp, haven't really looked at other classes. With that damage from Lava Burst / Flame shocks, NS doesn't seem to be as needed lol.

  6. #36
    Rated Arena Member
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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=123084#post12 3084
    The reason I am taking the improved shields is to gain 15% more damage from Lightning Shield that on top of the Glyph that gives 20% increased damage will be a total of +35% damage causing it to hit for 1300-1400+ at least. Imagine a Mage trying to AoE down you now! Ahh! It looks so fun!
    Did you also notice that they remove the mana cost from lightning shield as well?

    Quick question tho - Thundering Strikes 5/5 vs. Elemental Oath 2/2. Same benefit, but 3 extra TP. I could do the math, but even at a base 20% crit chance, it seems likely that elemental oath will always be up from one of the 4 shaman procing it.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  7. #37

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=123084#post12 3084
    Taking down Grounding Totem to 11.5 seconds is like living in a dream
    They just made Thundering Strikes give 5% spell crit in the enhancement tree.

    This is my lvl 80 build http://wotlk.wowhead.com/?talent=hAc0qfdzthest0ggho

    The reason I am taking the improved shields is to gain 15% more damage from Lightning Shield that on top of the Glyph that gives 20% increased damage will be a total of +35% damage causing it to hit for 1300-1400+ at least. Imagine a Mage trying to AoE down you now! Ahh! It looks so fun!

    Looks very good IMO.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  8. #38

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    Quick question tho - Thundering Strikes 5/5 vs. Elemental Oath 2/2. Same benefit, but 3 extra TP. I could do the math, but even at a base 20% crit chance, it seems likely that elemental oath will always be up from one of the 4 shaman procing it.
    Thundering Strikes is passive ability that is self only, Elemental Oath is a group/raid buff. They will stack together
    FFXIV - Aether - Sargatanas
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  9. #39

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    I suspect there is an incoming rework of the +spell damage/haste totems for shaman.. The way it works now seems confused, unfinished and not really thought through. TOW overwrites another totems? A 41 point talent that.. makes an existing ability useless and provides a minor upgrade.. wat?
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  10. #40
    Member BobGnarly's Avatar
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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=123174#post12 3174
    I suspect there is an incoming rework of the +spell damage/haste totems for shaman.. The way it works now seems confused, unfinished and not really thought through. TOW overwrites another totems? A 41 point talent that.. makes an existing ability useless and provides a minor upgrade.. wat?
    I wouldn't be so sure. ToW is a talent, so not everybody will have it giving flametongue a place. This "multiple similar buffs, some of which overwrite one another" theme is highly recurrent in wotlk atm, so it probably doesn't really stand out to them.

    Also, if the 41 pt you are referring to is ToW, I disagree that it's a "minor upgrade." It's huge, since not only is 280 spell dmg and probably 3% crit much better than 12%crit/hit for pvp, but it comes from one totem, leaving 4 other slots for other fire totems.

    BTW, I've had a lot of fun doing a Frostshock/Thunderstorm combo on beta. It takes them a long time to get back. This would be even better multiboxed as you could repeat it. I can imagine some pretty fun castsequence macros on this.
    No matter where you go, there you are.

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