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  1. #1

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    I may try the Fire Nova totem layout pending if Thunderstorm isn't enough, though 4 20 yard knockbacks with a 45 second cooldown feels more than sufficient. Mind you in the meantime you'll have 2 Searings 1 Totem of Wrath and 1 Frost Resistance Totem, and all of these play a crucial role in maximizing your effectiveness.
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  2. #2

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=122168#post12 2168
    Won't be using Flametongue totem though, Totem of Wrath overrides it.
    Darn.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  3. #3

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    "though 4 20 yard knockbacks with a 45 second cooldown feels more than sufficient"
    Dude... most classes would -kill- for an AoE stun. Take 2 points from Convection, put it in improved novas. Do you really think that saving 4 % mana compares to stunning all your meelee opponents, SEVERAL TIMES?!
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
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  4. #4

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    On the latest beta I am pretty sure it is only a 6 yard knockback, hopefully I'm wrong. I specced this on my guys but have not played with it much, and it is pretty much just a knockback with little to no knockup.

  5. #5

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    They've acknowledged that it's suppose to be 15-20 yards, not 6 :P

    I may drop the 2 points in convection for Imp. Fire Nova, but I'm not sure it is needed for the playstyle I'm thinking. I don't want people to be on top of me and with 4 thunderstorms they should be far far away at all times.
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  6. #6

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    I am taking the imp novas for PvE as well. And Instant ghost wolf is a must now..imo..Ill be PvPing with 5 shaman in wotlk ( BGs ) My paly will still be there.. since his hotrod aura will work outside my group now 8)
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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  7. #7

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    Despite the tool tip saying 6 yards. it really is between 15-20 yards. I've tested it repeatedly and altho i do think we have lost a little distance on the knockback it's only 2-3 yards from what it was.

    Just an Idea. Imp. Nova totem, then Thunderstorm them away from you for a stun and a knock away. would seem like it would be fun.

  8. #8

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    1 reason to pick imp fire nova totem is that alot of meele will panic when they get stunned in your meele range(and hopefully blowing the pvp trinket, and rogues are pretty much forced to blow clos early on. This means they can be hexed without an escape later but 3 classes can decurse however.

    The cd on fire novas is 15 seconds right? Wich means you wont even have to think about DR making them immune.
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  9. #9

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=122223#post12 2223
    They've acknowledged that it's suppose to be 15-20 yards, not 6 :P

    I may drop the 2 points in convection for Imp. Fire Nova, but I'm not sure it is needed for the playstyle I'm thinking. I don't want people to be on top of me and with 4 thunderstorms they should be far far away at all times.
    Actually .. They changed it from 20 to 5, then from 5 to 6 + stating that knockback effect has been increased per yard :>
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  10. #10
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    Quote Originally Posted by 'iztehzha',index.php?page=Thread&postID=122413#pos t122413
    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=122223#post12 2223
    They've acknowledged that it's suppose to be 15-20 yards, not 6 :P

    I may drop the 2 points in convection for Imp. Fire Nova, but I'm not sure it is needed for the playstyle I'm thinking. I don't want people to be on top of me and with 4 thunderstorms they should be far far away at all times.
    Actually .. They changed it from 20 to 5, then from 5 to 6 + stating that knockback effect has been increased per yard :>
    Here's the latest post. http://forums.worldofwarcraft.com/th...63&sid=2000#59

    It just hasn't been changed back - but as was stated, it should be going back to 20 yrds.
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