Well I haven't kept up to date with GW since my account got hacked, but from some friends from my guild I've heard that spike groups are pretty much nerfed by the two new nightfall classes. That's where a 5-boxer would excel.Originally Posted by Ellay
Normal spike teams spend time before each match to check their latency. Normally this involves the target caller counting down, and everyone jumping. Good spike groups will include latency in their timing of spikes so that all of the damage hits within a fraction of a second. (hence making sure everyone /jump's a the same time) With a multiboxer, your reaction time for all characters will be the same second, which would make for perfect spikes.
Healing, however, requires a similar reaction time. A "long" heal is 1 second cast time. Normal heals at 1/4 of a second. Counters to spike teams are SB infuse monks, which have a 1/4 second cast time, where they lose half their health and give it to another party member. When spikes are perfect, it means you have to predict who the group is going to hit.
I could see GW being easy to multibox since movement won't be a huge issue. What would be a problem is managing skill cooldowns and healing. GW PvP requires alot of attention, so I'd stick with PvE to start.
PvE shouldn't be a problem. You can do the PvE campaigns with all henchmen (NPCs) if you wanted to. Healing would still be difficult, but in no way as much as PvP.
Oh, and penguini -- by hardcore I mean I AVERAGED 16 hours per day on Guild Wars from when I started the account to when I quit after my account was hacked. If that doesn't count as hardcore, I don't know what does.
GW PvP is faster and group balance is key compared to WoW where you simply need a representation of dps and healing. GW is more rock-paper-scissors in that one spell always has at least one equal counterpart -- the problem is trying to fit those counters for every situation into a measly 8-skill action bar.
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