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  1. #1

    Default WOTLK Instance Group

    Okay here is what I was thinking of making.

    Warrior (Prot)
    Paladin (Holy)
    Priest (Shadow)
    Warlock (Destruction or Aff. Haven't Decided)
    Druid (BOOMKIN!)

    Now lets go into why.

    Buffs

    BoKings - 10% all stats
    MOTW (imp.) - 51.8 all stats 1050 armor 75.6 all resist
    PW: Fort (imp.) 214.5 sta
    Blood Pact - 1330 health
    Commanding Shout - 2255 health
    Moonkin Aura (imp.) 5% spell crit 3% haste
    Devotion Aura (imp.) 1807.5 armor and 3% more healing to target

    This will be with buffs alone (not counting kings since that will vary depending on total sta) 6248 HP from buffs As well as 2857.5 armor

    How They Work Together

    With the Warrior gaining the ability to effectively AoE tank, Little CC is going to be needed for most instances. With the combination of JoW+VT+BoWisdom Casters will be fine on mana. For the Most part Group Healing can be done with VE but have the paladin use Beacon when needed.

    As far as dps casting goes have the Lock and Spriest lay in the DoTs and the Boomkin put a moonfire on the mob as well as Faerie Fire. and then have druid and lock spam Starfire (3.0 second cast specced) and Shadow Bolt (3.0 second cast) and the Spriest can do Mindblast/Mind Flay (on Mindblast CD)

    Other then a lack of CC I think this could turn out to be a fairly solid group.


    I would really appreciate your feedback and comments. Im working on spec builds now and will get back with those here in a few.

    Haylianna



    EDIT: ok here are 4 of the 5 builds I have come up with

    Warrior
    Paladin
    Druid
    Priest
    Warlocks

    That should be everyone ... please tell me what you think of spec and if I should change anything.

  2. #2

    Default

    Well from what I am hearing from beta, Thunder Clap is getting buffed up so as far as AE threat goes I would just need to do enough to keep it off of the paladin.

  3. #3

    Default

    Most pulls are going to be =>4 anyhow on a side not here however I cant figure out a warlock spec ... destro and aff both look good /sigh

  4. #4

    Default

    I went with
    Elemental Shaman - totem of wrath, ressurection, totems, quick damage, ankh, easy macroability
    Mage - scorch/winters chill debuff, water food, ports, easy macroability
    Warlock - health stones, summoning, imp stamina buff, easy macroability (afflc), easy macroability
    Warrior - I prefer this as a tank as far as potential for keeping and re attaining aggro, commanding shout
    Holy Paladin - auras, buffs, greats one target healing, easy macroability, BoP, ressurection

    My friend who is 5 boxing
    Feral Druid
    Shadow Priest
    Resto Shaman
    Balance Druid
    Mage

    We plan on running the 10 mans and we built our group around stacking buffs that compliment eachother without being redundant.
    [align=center]Ele Shaman, Warrior, Holy Paladin, Lock, Mage
    Team WotLK PvE - 60 - Lothar
    Bqlimax, Eqlimax, Fqlimax, Axtc, Guitto
    [/align]

  5. #5

    Default

    Affliction is a lot more to micro-manage than Destruction.

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