Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121970#post 121970
Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=121800#post1 21800
Historically, it has been ALL damage as the talent states. I don't anticipate it changing and can't imagine a build without it.
Someone told me that, that talent only increase damage done by melee not spell.
I've always been told the opposite and given the way it reads, it wouldn't make sense to just affect melee; however, I have no validation for either way and wouldn't put it past Blizz for it to read one way and do another.

Edit: Confirmed ALL damage: http://www.wowwiki.com/One-Handed_We...pecialization_(Paladin), http://www.wowhead.com/?spell=20200#comments.

Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121970#post 121970
Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=121697#post1 21697
"Divine Protection Reworked - It's now effectively a 12 second mini-shield wall on a 5 minute cooldown. This is a significant buff to the Protection Paladin as a "Main Tank"."
So you will not lose agro when you cast this?
Again, I don't know for a fact, but Divine Protection became a non used spell once you recieved Divined Shield so it makes sense they would rework it to a usable spell and given the lack of immunity it shouldn't make you lose aggro. I mean what would be the point of reducing all damage by 50% for 12 seconds if you just lost aggro. Nothing would be attacking you anyways unless it's purely a pvp spell.