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Thread: Talent Builds

  1. #11

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    Heres my Prot. Pally and Boomkin builds. I'll only be running 1 shaman in my main group (pally+boomkin+shammy+H.Priest+Frost Mage) so I'll spec into Wrath.

    Shaman: Since it will be a mixed team, having insta wolf wouldnt be beneficial. Totems I'll most likely be using are Wrath, Mana Spring, Stoneskin & Grounding Totem.

    Boomkin: I don't think I'll be having much (if any) periodic dmg in my shot rotation so I didnt go for Genesis, N. Spelndor or insect swarm, instead I went with better mana management cos they way everyone is making it sound (no downranking and %based mana usage) mana might be an issue. I dont use E.Roots and only my pally gets Thorns and he allready does alot of reflective dps so I didnt need Brambles. Instead I went into the resto tree for a bit more spell damage and even more mana management.

    Pally: Didnt go for Devine Guardian since using devine shield drops my agro which I dont want. Instead I went more into the Ret tree getting Benediction since avengers shield will be insta cast that puts almost all (if not all) prot pally moves as insta casts and if mana is gonna be an issues 10% less on shields (holy avenger etc), judgement, seals and so forth should help. Went ahead with Crusade, more dps=more threat. I ended up with 1 floating point on Tier2 in Ret so I just threw it in imp judgment.

    If the whole no downranking and % based mana usage doesnt turn out to be a big mana issue then I'll probably respec.

    Edit: Linked to correct Wrath build (inc imp guardian totems).

  2. #12

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    Quote Originally Posted by 'ChaoticMonk',index.php?page=Thread&postID=121596# post121596
    Heres my Prot. Pally and Boomkin builds. I'll only be running 1 shaman in my main group (pally+boomkin+shammy+H.Priest+Frost Mage) so I'll spec into Wrath.
    good thing you told me your sham was wrath spec (i think you put the point in the wrong skill, you put it in shift.

    this is why i suck at talent trees (plus i never did a druid before)
    but for druid i sort of want the 3 trees.

    Pally
    - i understand what you are talking about taking points away from divine guardian, if don't know why i picked it... it might be good for raiding, like when you are off tank.
    - i really like pursuit of justice, but the thing is that it gives run increase which is not good when you have people on follow. I will have to keep on stopping all the time so they can catch up. When i was power lvling and my shams where 20 when they got there wolf it was a pain having my main use the 60% mount to get to stuff quick and lost them half the time.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  3. #13

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    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121619#post 121619
    good thing you told me your sham was wrath spec (i think you put the point in the wrong skill, you put it in shift.
    Ooppss lol fixed in post above. Was also supposed to have 2 points in guardian totems and 2 less in elemental warding.

    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121619#post 121619
    but for druid i sort of want the 3 trees.
    I did too at the start but I just dont use it enough to justify it =/ however, if mana isnt as much of an issue as I'm thinking I might spec into it but at the moment 10% mana regen while casting sounds like alot.

    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121619#post 121619
    Pally
    - i understand what you are talking about taking points away from divine guardian, if don't know why i picked it... it might be good for raiding, like when you are off tank.
    Would be awesome for a holy pally I think if they can spec that far down that is.

    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121619#post 121619
    - i really like pursuit of justice, but the thing is that it gives run increase which is not good when you have people on follow. I will have to keep on stopping all the time so they can catch up. When i was power lvling and my shams where 20 when they got there wolf it was a pain having my main use the 60% mount to get to stuff quick and lost them half the time.
    I wouldn't have him as master of the group unless I was in an instance/doing a group quest, in which case there wouldn't be alot of running involved. I'd probably use the Druid as a main, add priest to dps rotation and use pally to heal when it comes to regular leveling, things die too fast for the pally to do much good anyway.

  4. #14

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    Quote Originally Posted by 'ChaoticMonk',index.php?page=Thread&postID=121633# post121633
    things die too fast for the pally to do much good anyway.
    true, but by him leading when you get agro by getting to close to a mob they attack him first. In battle grounds he is a perfect decoy cause he can take a lot of damage.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  5. #15

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    Ahh...I dont pvp so I have no experience with that but I can see where that would come in handy

  6. #16

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    From what I understand regarding pally changes and threat mechanics, Divine Strength is not a talent you will want to skip.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  7. #17

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    Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=121664#post1 21664
    From what I understand regarding pally changes and threat mechanics, Divine Strength is not a talent you will want to skip.
    Can you explain please? ?(

  8. #18

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    they got rid of the ghost wolf removing snare/trap effects.. you can still get instant ghost wolf.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  9. #19

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    Quote Originally Posted by 'ChaoticMonk',index.php?page=Thread&postID=121682# post121682
    Quote Originally Posted by 'Aradar',index.php?page=Thread&postID=121664#post1 21664
    From what I understand regarding pally changes and threat mechanics, Divine Strength is not a talent you will want to skip.
    Can you explain please? ?(
    Quoted from Tankspot at http://www.tankspot.com/forums/tanks...n-future.html:

    "The Strength to Block Value conversion in WotLK has been increased tenfold, meaning you now get 1 SBV for every 2 STR instead of every 20. In addition, most of our primary threat abilities have been given attack power scaling, so Strength becomes an excellent threat stat as well as mitigation stat..."

    Edit: From the same thread on Tankspot:

    "Divine Protection Reworked - It's now effectively a 12 second mini-shield wall on a 5 minute cooldown. This is a significant buff to the Protection Paladin as a "Main Tank"."

    I was not aware of this but it seems pretty nice.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

  10. #20

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    Holy Monkeys! Guess I need to redo talents again thanks for the heads up!

    Does anyone know if 1h Weapon Specialization would increase dmg done by Hammer of the righteous?

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