Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121619#post 121619
good thing you told me your sham was wrath spec (i think you put the point in the wrong skill, you put it in shift.
Ooppss lol fixed in post above. Was also supposed to have 2 points in guardian totems and 2 less in elemental warding.

Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121619#post 121619
but for druid i sort of want the 3 trees.
I did too at the start but I just dont use it enough to justify it =/ however, if mana isnt as much of an issue as I'm thinking I might spec into it but at the moment 10% mana regen while casting sounds like alot.

Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121619#post 121619
Pally
- i understand what you are talking about taking points away from divine guardian, if don't know why i picked it... it might be good for raiding, like when you are off tank.
Would be awesome for a holy pally I think if they can spec that far down that is.

Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=121619#post 121619
- i really like pursuit of justice, but the thing is that it gives run increase which is not good when you have people on follow. I will have to keep on stopping all the time so they can catch up. When i was power lvling and my shams where 20 when they got there wolf it was a pain having my main use the 60% mount to get to stuff quick and lost them half the time.
I wouldn't have him as master of the group unless I was in an instance/doing a group quest, in which case there wouldn't be alot of running involved. I'd probably use the Druid as a main, add priest to dps rotation and use pally to heal when it comes to regular leveling, things die too fast for the pally to do much good anyway.